02-28-2019 03:40 PM
The Oculus Mobile SDK includes libraries, tools, and resources for native C/C++ development for Oculus Go and Samsung Gear VR. If you work primarily with Unity or Unreal Engine, in most cases it is not necessary to download the Mobile SDK.
For more information, see our Mobile SDK Developer Guide.
For details on migrating to Mobile SDK 1.22 from previous versions, see the Mobile SDK Migration Guide.
You can grab the latest version of the Mobile SDK here: https://developer.oculus.com/downloads/package/oculus-mobile-sdk/ovrProperty
, VRAPI_ACTIVE_INPUT_DEVICE_ID
, was added to query the device ID of the primary or most active input device.ovrTrackingSpace
, VRAPI_TRACKING_SPACE_LOCAL_TILTED
, was added for applications that support “bed mode.”” This space defines the tilted orientation a user would like their content displayed in.ovrTrackingSpace
, VRAPI_TRACKING_SPACE_STAGE
, was added. This space has its origin on the floor at the center of the play area with its forward direction pointed towards one of the edges of the bounding box.ovrTrackingSpace
, VRAPI_TRACKING_SPACE_LOCAL_FIXED_YAW
, was added. In this space, the origin is the same as local space, however the yaw remains fixed to the physical environment. This space may be useful for swivel-chair roaming games.ovrFrameParms
parameter ExternalVelocity
has been removed from the API.VK_IMAGE_USAGE_SAMPLED_BIT
usage flag.11-06-2019 01:14 AM