07-13-2014 07:50 AM
07-14-2014 01:33 AM
07-14-2014 01:58 AM
07-14-2014 08:01 AM
07-14-2014 08:11 AM
07-14-2014 02:27 PM
"JohnCarmack" wrote:
I should probably be more clear -- the "one minute" mentioned was with a special test that had multiple CPU cores running flat out, I'm not aware of anyone's games that actually start fine and have thermal problems one minute later. There are lots of people reporting problems after ten minutes, though.
Unfortunately, this is a question of physics, rather than policy, so we can't just lobby Samsung to make it go away. Conceivably, they could raise the thermal limit somewhat, but there would be a point on the bell curve of shipped devices where high temperature operation starts causing random failures, possibly even permanent ones, which would be really bad news.
On the bright side, optimizing against physics always feels more virtuous than optimizing against some arbitrary platform decision.
I'm sure some users will case-mod their HMD to add some form of active cooling, and that might even inform future Samsung development plans.
07-14-2014 03:24 PM
07-14-2014 11:05 PM
07-15-2014 09:02 AM
07-15-2014 01:50 PM
"flarb" wrote:
So is underclocking a feature of the new API, or is this basically a situation where if we're hitting thermal throttling now, we're doomed unless we dramatically scale the app down?