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No head or controller tracking on Go Unity build

cubicbrain
Honored Guest
Hi Guys
I have been following several different tutorials now, but every time I build to my Go, the scene loads, and I can see the ground (plane) and the skybox, but I am completely unable to move the head or see/move the controller.
I have added my appID and I use the oculus integration from unitys asset store, and try the "GearVrControllerTest" scene, but nothing seems to work.

Anyone has an idea what I could be doing wrong?

1 REPLY 1

cubicbrain
Honored Guest
found the solution.
I forgot to add the oculus SDK in the build/player settings under XR for the android build.