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Oculus GO - how to show an app (still in developer mode) in MyApps instead of Unknown Sources?

MaxArch
Heroic Explorer
I'm testing the GO for showing architectural 3d projects to my clients. Is there any way you can display the app (and nice icon) in the MyApps section instead of asking them to go to  Unknown Sources and launch it from a list (11 pages now)?

Edit:I managed to answer my own question by doing;

- logon to https://dashboard.oculus.com
- create/ choose your project
- check if the manifest is ok -> https://developer.oculus.com/distribute/latest/concepts/publish-mobile-manifest/
- check if the buttons are ok -> I didn't need to alter anything special
- add a Unique version in UE-project settings-Android
- sign the APK -> https://developer.android.com/studio/publish/app-signing#releasemode
- Upload the APK to the dashboard
- add icons (just the cover is nice - 2560x1440). Upload it to the dashboard
- invite yourself by your own email address

I
tried updating the app once by only changing the version number. The
upload to the Dashboard is easy. The GO tries to install the update but fails. No
idea why. Uninstalling the app also fails on the GO. Also, no idea why
5 REPLIES 5

MaxArch
Heroic Explorer
edit: removed the copy of the first post (made by the forum software?)

MaxArch
Heroic Explorer
edit: removed the copy of the first post (made by the forum software?)

FronteraDevelop
Not applicable

maxBr said:

I'm testing the GO for showing architectural 3d projects to my clients. Is there any way you can display the app (and nice icon) in the MyApps section instead of asking them to go to  Unknown Sources and launch it from a list (11 pages now)?

Edit:I managed to answer my own question by doing;

- logon to https://dashboard.oculus.com
- create/ choose your project
- check if the manifest is ok -> https://developer.oculus.com/distribute/latest/concepts/publish-mobile-manifest/
- check if the buttons are ok -> I didn't need to alter anything special
- add a Unique version in UE-project settings-Android
- sign the APK -> https://developer.android.com/studio/publish/app-signing#releasemode
- Upload the APK to the dashboard
- add icons (just the cover is nice - 2560x1440). Upload it to the dashboard
- invite yourself by your own email address

I
tried updating the app once by only changing the version number. The
upload to the Dashboard is easy. The GO tries to install the update but fails. No
idea why. Uninstalling the app also fails on the GO. Also, no idea why


Hello max, I was trying to deal with the same problem, and I managed to do all of that, but now I cant see my application on the library/store in the oculus GO nor the Android APP, where should I find it? thanks in advance 

FronteraDevelop
Not applicable

maxBr said:

I'm testing the GO for showing architectural 3d projects to my clients. Is there any way you can display the app (and nice icon) in the MyApps section instead of asking them to go to  Unknown Sources and launch it from a list (11 pages now)?

Edit:I managed to answer my own question by doing;

- logon to https://dashboard.oculus.com
- create/ choose your project
- check if the manifest is ok -> https://developer.oculus.com/distribute/latest/concepts/publish-mobile-manifest/
- check if the buttons are ok -> I didn't need to alter anything special
- add a Unique version in UE-project settings-Android
- sign the APK -> https://developer.android.com/studio/publish/app-signing#releasemode
- Upload the APK to the dashboard
- add icons (just the cover is nice - 2560x1440). Upload it to the dashboard
- invite yourself by your own email address

I
tried updating the app once by only changing the version number. The
upload to the Dashboard is easy. The GO tries to install the update but fails. No
idea why. Uninstalling the app also fails on the GO. Also, no idea why


Hello max, I was trying to deal with the same problem, and I managed to do all of that, but now I cant see my application on the library/store in the oculus GO nor the Android APP, where should I find it? thanks in advance 

treehousenorris
Explorer
I can confirm that if the app appears in Unknown Sources, no logos entered in Unity's Player Settings will overwrite the Oculus logo shown in the Dash > Library.