Hello! I am a new Oculus Go Developer and have created an app in Unity (2019.1.5f1) using Oculus Integration 1.40. I have created a few apps that do the same thing: crash instantly back to desktop when launched on the Oculus Go. The APK builds without error and sideloads just fine, but when I launch from unkown sources menu I get 2-3 seconds of black screen and then crash back to home. I craeted a test VR project to rule out code, intensive project files that only contains a few basic 3D objects (cubes) and same crash happens.
I have followed many guides to get where I am: - Installed Android SDKs, pakaches and tools - Configured Android Studio and Environment Variables (iffy on whether I did that env vars right) - Installed ADB platform-tools, sideloaded my app. - unity App targets Android 5.0
Any help or if anyone has experienced this with a s0lution, I would greatly appreciate it!
Any progress on this? I've had the same issue for the past couple days. I now know the LocalAvatar is causing it somehow, but that's about it. As soon as you disable it, the problem goes away.