06-20-2018 05:34 PM
09-23-2018 05:40 PM
Tolin93 said:
I don't know if this helps anyone, but for my game I decided to use click + touch vector for linear movement, with the touch vector checking for presses 0.5f to the right, -0.5f to the left and -0.65 down. Then if none of those are detected but the trackpad is still clicked - I assume that's a forward click.
It's not the best of solutions, since you can still click on the edges of the touchpad and get a click but not a touch input - But at least that's workable as opposed to the forward direction just randomly not working.
Of course this makes the touchpad more of a D-pad; But it's working fine as movement input. Thought I'd share.
Still doesn't solve the fact that the touchpad is pretty much useless of anything like vertical swiping etc. Or situations where you want to use the touch input without clicking.
09-24-2018 11:13 AM
jonnystrong1 said:
I thought of that as well but am using the touch pad click for a jump function.
You figure something as basic as this would work. I notice if you wet your finger a bit the response is better, and re centering the controller seems to work.
Seems i will have to tell the users of my game to stop and recenter the controller if they cant move forward. Hope that doesn't happen at a critical point.
Vector2 primaryAxis = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad); if (OVRInput.Get(OVRInput.Button.PrimaryTouchpad)) { if (primaryAxis.y < -0.65f) MoveThrottle += ort * (moveInfluence * Vector3.back);
else if (primaryAxis.x < -0.5f) MoveThrottle += ort * (moveInfluence * Vector3.left);
else if (primaryAxis.x > 0.5f) MoveThrottle += ort * (moveInfluence * Vector3.right); else MoveThrottle += ort * (moveInfluence * Vector3.forward); }
09-26-2018 11:27 AM
10-04-2018 07:47 PM
10-08-2018 10:20 AM
10-08-2018 03:09 PM
10-29-2018 09:31 AM
10-29-2018 09:35 AM
Swamp7hing said:
Bumping this for an update.
10-29-2018 02:46 PM
motorsep said:
Swamp7hing said:
Bumping this for an update.
I tweeted at Carmack (many times, since the issue was raised) and he keeps ignoring it. Something tells me Oculus is not interested in fixing this because: A. Go is deemed to be a media player only (as if 99% of people with Go don't care for games); B. All hands on deck for Quest release (which is a VR gaming device)
10-29-2018 03:10 PM
Tolin93 said:
...... and mostly just affects games that use the touchpad for linear locomotion; Something that's not really recommended in terms of movement mechanics anyway.