06-20-2018 05:34 PM
10-30-2018 05:37 AM
motorsep said:
Tolin93 said:
...... and mostly just affects games that use the touchpad for linear locomotion; Something that's not really recommended in terms of movement mechanics anyway.
Oh, I agree. However, you can't convince the Internet. Those people (and there are a lot of those apparently) who aren't affected by motion sickness will demand such locomotion and they can't accept the fact that VR games don't have to have it. Which will lead to shitposts and downvotes.
10-30-2018 06:50 AM
Tolin93 said:
motorsep said:
Tolin93 said:
...... and mostly just affects games that use the touchpad for linear locomotion; Something that's not really recommended in terms of movement mechanics anyway.
Oh, I agree. However, you can't convince the Internet. Those people (and there are a lot of those apparently) who aren't affected by motion sickness will demand such locomotion and they can't accept the fact that VR games don't have to have it. Which will lead to shitposts and downvotes.
Check out the workarounds JonnyStrong and I discussed above, they work pretty well in terms of linear movement with the touchpad. Bit quirky but it'll get you 80% there. Which is probably better than having it 100% "some of the time".
10-30-2018 08:25 PM
motorsep said:
Input in games need to work 100%, not 80%. So it either has to be fixed or officially admitted it's not fixable (or saying they won't fix it, period). It's pretty simple really. Lack of transparency in communication ruined a lot of good deals out there.
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