Hello, I'm developing an app for Oculus Go, using Unity 2019.1.12f1 and VRTK.
I want to have two displays: one on the headset, and one on the desktop. I know that this is possible with the Oculus integration (see this), but for some reason, I can't get it to work.
When I select "Build and run" in Unity, the program seems to run entirely on the headset - I can disconnect the headset from the computer, and the program still works perfectly on the headset. Adding a camera and setting its Target Eye to "None (Main Display)" doesn't do anything. I'm wondering if this might be because the Go is a standalone headset, so maybe the multi-display feature that works on the Rift doesn't work on the Go?
Does anyone know if this is possible on the Oculus Go?
I use it at work, great program that isn't just for mobile phones, it works with Go and Quest too.
But if you want something different on each display (like a spectator mode that has a third person view of the VR player) then the easiest (really stretching the definition of that word) way would be make it a networked app. Have a Go client and a PC client and network them to stay in sync.