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Oculus Go Development
Oculus Go entitlement check only works if also put...
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Oculus Go entitlement check only works if also put in "Rift" textbox
polka_panda
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04-26-2019
10:09 PM
I have been trying to add an entitlement check to my Oculus Go app written in Unity so that I could then try to use the platform features.
But it wasn't working, I was getting this error:
"Error during entitlement check: UnityEngine.UnityException: Update your app id by selecting 'Oculus Platform' -> 'Edit Settings'"
Turns out, we have to put our AppID in *both* the Oculus Go and Rift boxes in that menu.
I found this pretty counter-intuitive, so wanted to post it here in case this can help someone else.
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