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Oculus Go entitlement check only works if also put in "Rift" textbox

polka_panda
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I have been trying to add an entitlement check to my Oculus Go app written in Unity so that I could then try to use the platform features.

But it wasn't working, I was getting this error:

"Error during entitlement check: UnityEngine.UnityException: Update your app id by selecting 'Oculus Platform' -> 'Edit Settings'"

Turns out, we have to put our AppID in *both* the Oculus Go and Rift boxes in that menu.

I found this pretty counter-intuitive, so wanted to post it here in case this can help someone else.
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