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Oculus Utilities not installing with Unity 5.6

OzTenBearAnt
Honored Guest
I'm working on porting my Google VR app to the Oculus platform. Currently running Unity 5.6.0f3. I've been successful in getting the app running in the Gear VR HMD with an S6, but have not gotten any headset inputs (dpad or dedicated buttons) to work.

I downloaded and imported Oculus Utilities 1.13 to try and fix this. I then added OVRPlatformMenu.cs and OVRManager.cs to a GameObject in my scene. It looks like there's also supposed to be some tool I can run though to generate an AndroidManifest.xml that enables the Universal Menu. This is supposed to be available via a Tools > Oculus menu, however that custom menu is not available for me. https://developer3.oculus.com/documentation/publish/latest/concepts/publish-mobile-manifest/

I've looked through the Utilities scripts to try and find where that MenuItems is initialized but haven't found it yet. I'm thinking there's a compile error in one of the utilities scripts preventing it.

Any suggestions on where the Tools menu is implemented? And am I correct in assuming that I need to update the AndroidManifest for the Universal Menu to work properly, even though I've already added the two Utilities scripts listed above? 
1 REPLY 1

OzTenBearAnt
Honored Guest
Issue resolved. It wasn't an issue with Utilities or AndroidManifest at all (although I will still need to figure out where the Utilities tools menu is so I can generate a store-compliant manifest later). The input issue seems to be a problem with my headset or S6. It dawned on me to try other apps and they weren't working with touch either. I restarted my s6, fired up Home, and found that inputs were working again. I then loaded my app and inputs worked there as well.