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Oculus go remote controller 3D model (How to remove?)

Morseliot
Explorer
Greetings,
Both remote controller models in scene are disabled (non active) (GR and Oculus GO), but it appears that something invoke it back in build and when app is started I can see the 3D model of the controller on hand anchor, can't really find the place it's invoked from. Is there any suggestion?
1 ACCEPTED SOLUTION

Accepted Solutions

Morseliot
Explorer
Sorry, my bad, it was on TrackedRemote GameObject, OVRTrackedRemote script, disabling this, does the trick.

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1 REPLY 1

Morseliot
Explorer
Sorry, my bad, it was on TrackedRemote GameObject, OVRTrackedRemote script, disabling this, does the trick.