I was looking around for an answer, but I couldn't find a clear answer: Are we allowed to only support controllers for our games, so we don't have to implement any touchpad functionality?
Apparently the deal is that the touchpad on the controller serves to replace the touchpad on the original Gear VR HMD. It is recommended that you develop for the motion of the controller instead. This is because using the controller's orientation tracking provides an improved user experience over just a touchpad alone.
I am specifically looking at the Gear VR Controller. We would rather focus on getting our game to work with the Gear VR Controller and leave the HMD touchpad out of the picture.
If the purpose of the controller is to replace the HMD touchpad, I guess Gear VR Controller only games are a thing (which is what I am also seeing on the store). I was just wondering if it would be a requirement to also support the HMD touchpad as a backup of sorts.