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Providing updates for apps/games in Oculus Store - how does that work ?

motorsep
Rising Star
So let's say my game/app is ~600Mb (.apk file) and I released it in Oculus Store. As time goes by, I would like to provide updates (bug fixes, improvements, more content, etc.)

How does updating work? Would end-user have to download whole 600Mb+ every time I update my game/app ?

Thanks.
4 REPLIES 4

motorsep
Rising Star
Bump!

What I wonder is if I add a few new textures into the project, would end-user have to download entire updated build or only actual updates?

I am using UE4 4.11 to build my Gear VR project.

Thanks.

motorsep
Rising Star
Oculus devs, I don't believe this is a hard question to answer :neutral: 

mduffor
Protege
Yes, when Android apps are updated, the entire new .apk file is downloaded and installed over the old version.  The user's data remains unchanged in a separate directory.  If you need to support incremental updates, that is something you'd have to code yourself and store on your own server.

motorsep
Rising Star
Damn, that sucks 😕 

Any idea if UE4 has some sort of patching / updating system ?