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Question regarding LoadSceneAsync

jonnystrong1
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hey guys

In the best practices guide, i recall seeing that you should never load scenes via LoadSceneAsync, although unity states that this should be used for VR, and when i load a scene without async, my controller freezes in place while waiting for the scene to load. For all intents and purposes, .LoadSceneAsync seems to make my app run smoother. Is there a reason i shouldnt use it? will my app get rejected from submission if i do? Thanks!
1 REPLY 1

jonnystrong1
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Thank you! I cant even find where i initially read not to use it, but i have seen a few posts on the forum where staff members have been advising people to use it, maybe its since been updated? Regardless i am using it and it works for me!