We are doing realtime viewport live streaming of 360 videos from our server to Oculus go and we want to use oculus native SDK for development.
is there any way we can use android mediacodec decoder API where we need to create a SurfaceView and pass the surface to the android mediacodec decoder API in the oculus?
We are receiving the h.264 content through TCP, we can able to decode and convert to RGBA32 format but it is adding to latency when rendered on oculus go.