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[SOLVED] Taking gearvr off head hangs application after prolonged delayed

Sunderer
Explorer
When running my build (Unity 5.6) and taking the gear off my headset so it goes into idle mode I notice that firstly the application continues to play for a further 10 seconds (longer than other applications do) and then when you hear the "beep" that the gear has gone into idle mode it can no longer resume after you put the headset on. What I see is a frozen image of the last frame rendered.

I am thinking maybe it has something to do with "easy movie texture" that I have running in the scene? Should I be pausing all co-routines & invokes or assume they will be done automatically?

Should I be scripting everything to pause during headset coming off head or should I be assuming Unity 5.6 is automatically implementing this for me?
1 ACCEPTED SOLUTION

Accepted Solutions

Sunderer
Explorer
This was due to a UNITY bug which has now been resolved in 5.6.

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1 REPLY 1

Sunderer
Explorer
This was due to a UNITY bug which has now been resolved in 5.6.