I am developing an app that needs to share some data in the form of a text file between itself and a PC. I am using windows 7 and Unity 2018. I can see the oculus go on my PC and transfer files to it manually, in addition to having my Unity app save a text file to its internal storage. But I cannot figure out how to have a separate PC app transfer a text file data to the Oculus Go while it is plugged into the computer. One way I have tried is using a windows library that deals with portable MTP device interaction but I haven't had any luck. Is there any other way to do this? I would appreciate suggestions!