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Spatial Audio in Oculus Go

Honored Guest

I'm developing an app for the Oculus Go in Unity and
implemented Spatial Audio using the Oculus Integration package and the
instructions from Oculus' developers site.

Everything worked just fine when I run the app in the Unity editor,
but when I built the apk and watched it on my oculus go, there's no
sound at all...

Is there anyone with experience in implementing Spatial Audio for
Oculus devices? All audio was playing from a Timeline in Unity, would
this be the issue maybe? Before I implemented the Spatial audio, the
normal audio worked just fine on the oculus go though...

Any help is greatly appreciated!