03-08-2016 01:32 PM
08-24-2016 12:48 PM
06-16-2018 09:49 AM
in Oculus Sample Framework for Unity 5 there is only keyboard demo, not voice API demo.
leftler said:
I know the Samsung Internet Beta uses it as an alternative for the keyboard input.
Also in the Oculus Sample Framework for Unity 5 there is a keyboard example, I have not had the time to look at it yet but it may contain a voice recognition part too (again, I have no idea if it does, this is just speculation).
07-02-2018 11:22 PM
leftler said:
07-02-2018 11:23 PM
07-03-2018 06:12 AM
07-03-2018 09:51 PM
08-29-2018 02:00 AM
OVRLipSyncMicInput is for use with a GameObject which has an AudioSource attached to it. It takes input from any attached microphone and pipes it through the AudioSource.
We recommend looking at the other scripts and prefabs included with this integration. They will provide more insight as to what is possible with Oculus Lipsync. We include, for example, some helper scripts to facilitate easy on-screen (in VR) debugging.
08-29-2018 06:18 AM
09-27-2018 09:40 PM
06-26-2019 10:44 AM