I would like to turn AA on for some levels and off for others to help with Unity 5 performance. However, if I attach a script with the below code, it renders in mono with no head tracking. Seems like it disables "Virtual Reality Supported". Is this possible to toggle at all?
I am running 5.2.2p2 with the latest Oculus utilities (0.1.3) targeting Android. I have custom quality settings profiles that are assigned at runtime based on the number of cpus returned from SystemInfo.processorCount.
Even if I execute the SetQualitySettings method in the Awake() of the first monobehavior executed in my project, I still always start monoscopic with no head tracking. Once I quit and restart the app, it works as expected.
It's also worth noting this occurs both with GearVR developer mode enabled and disabled.