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Toggle antiAliasing

hexagon99
Honored Guest
I would like to turn AA on for some levels and off for others to help with Unity 5 performance. However, if I attach a script with the below code, it renders in mono with no head tracking. Seems like it disables "Virtual Reality Supported". Is this possible to toggle at all?

void Start() {
QualitySettings.antiAliasing = 0;
}
13 REPLIES 13

hexagon99
Honored Guest
can anyone else confirm that this is or isn't working for them? It is very important for me to get it working.

patrickbulman
Honored Guest
I can confirm this happens for me as well.

I am running 5.2.2p2 with the latest Oculus utilities (0.1.3) targeting Android. I have custom quality settings profiles that are assigned at runtime based on the number of cpus returned from SystemInfo.processorCount.

Even if I execute the SetQualitySettings method in the Awake() of the first monobehavior executed in my project, I still always start monoscopic with no head tracking. Once I quit and restart the app, it works as expected.

It's also worth noting this occurs both with GearVR developer mode enabled and disabled.

hexagon99
Honored Guest
Can anyone from Oculus please give me a status as to why this is not working?

SvenViking
Expert Protege
I'm also interested in this as I'd intended to set 2x or 4x antialiasing depending on the device capabilities as recommended in the Connect 2 talk.
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