01-29-2017 07:07 PM
01-29-2017 09:02 PM
01-29-2017 11:04 PM
01-29-2017 11:43 PM
redwhiteca_serdar said:
How about using the OVRCameraRig prefab and use LeftEyeAnchor and RightEyeAnchor as two cameras?
01-30-2017 12:14 AM
01-30-2017 12:27 AM
01-30-2017 04:13 PM
imperativity said:
Hi,
Can you try this and see if the problem is resolved:
Go to-> Player Settings
-Other Settings
-Configuration
Set Graphics to 'Force Open GL ES 2.0'
Let me know if this works for you. If not, I will escalate this issue further.
01-31-2017 04:17 PM
imperativity said:
Let me look into this further with the teams in charge of this code. I'll have an update for you this week.
Edit: I received an answer sooner than I expected. Unity 5.6b is not yet supported due to issues with eye buffer management.