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Unity 5.6 beta - splash logo flickering in left eye

mallmagician
Expert Protege
Hi there,

Apologies if this is a dumb question. But I have been using the regular version of Unity for my project so far. 

Whilst researching video textures, I discovered that the 5.6 beta has nifty stuff for that. So I moved over to the beta. 

I'm sure there's something I've done wrong, because when I build my simple scene, after the splash screen, only the right eye renders. 

Can anyone point me in the right direction?

Thanks
7 REPLIES 7

mallmagician
Expert Protege
I am trying to use 2 main cameras basically.  I have set to Left eye and one set to Right eye.  No matter what I do, when I launch in GearVR it refuses to render one of the eyes.  :neutral:

redwhiteca_serd
Explorer
How about using the OVRCameraRig prefab and use LeftEyeAnchor and RightEyeAnchor as two cameras?

mallmagician
Expert Protege


How about using the OVRCameraRig prefab and use LeftEyeAnchor and RightEyeAnchor as two cameras?


Hi,

Thanks for the reply.

I actually moved onto trying it with this.

Again, my apologies if Im doing something stupid, but here was my process:-

Imported and added the OVRCameraRig to the scene.
Set their culling masks to show left and right ok using the Left and Right Eye Anchors.
Set them to show Left and Right Eyes respectively.
Ticked the use 2 eye cameras in the parent of the Rig.

I did find an old thread that talked about commenting out a certain part of the OVRCamera script, but I was unable to find the section  mentioned. (Im not a coder - at all).  So I didn't do that part.  But I assumed that the tick box for the 2 eye camera on the parent takes care of that bit.

Built it, and I am getting the same issue.

Worth noting - I left the VR Supported ticked in player settings.  Im unsure how to build for Gear VR if that is not ticked.  

I'd appreciate any help or tips.  

Thank you.  

redwhiteca_serd
Explorer
Your settings look fine. Have you also ticked the "Virtual Reality Supported" in the player settings for "PC, Mac & Linux Standalone"? I guess it is needed even if you only build for Android.

mallmagician
Expert Protege
I hadnt, but I just did that, and unfortunately, that didn't work either.  

mallmagician
Expert Protege


Hi,

Can you try this and see if the problem is resolved:

Go to->    Player Settings
               -Other Settings
               -Configuration



Set Graphics to 'Force Open GL ES 2.0'

Let me know if this works for you. If not, I will escalate this issue further.


Hi there,

Thanks for the suggestion.  I have now tried this, but unfortunately the problem still persists.  Seems to be an issue with having 2 cameras in the scene causing the issue.  Which unfortunately is what I need.  Works fine on 5.5, but I want to start using the new video player in the beta if at all possible (saves me a lot of money in asset store purchases, and probably a lot computationally too).

Thanks


mallmagician
Expert Protege


Let me look into this further with the teams in charge of this code. I'll have an update for you this week.

Edit: I received an answer sooner than I expected. Unity 5.6b is not yet supported due to issues with eye buffer management.


Thanks for the reply. 

Well I guess it's good news in a sense - it means I'm not completely incompetent and it's a bug. Hehe. 

It also gives me chance in the interim to work on a plethora of other stuff, ready for when it's fixed. 

Did they give any eta on it being supported? Or is it likely March time when 5.6 is aiming for release?