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Unity App requires multiple launches to run on Go

vjfader
Honored Guest
This is pretty strange behavior, after side-loading my Unity test App APK onto Go, I have to re-launch the app anywhere between 1-10 times for it to run, meaning when I click on my App, it pops back to the menu after a few seconds. This can be frustrating and time consuming. I can't really use the Oculus Remote Monitor to see error logs since it requires the app to be running.

I'm wondering if anyone experienced the same, or is it just me?

Unity version 2018.2.17f1
using Oculus Unity Integration 1.31.0
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