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Unity/Gear VR - light probes working in editor, not in build

Curtis
Explorer
Hi there,

I recently picked up a gear VR with my new Galaxy S8, and have been pretty impressed. So I decided to build a simple project in Unity just to test the waters on what developing for the Gear VR would be like...

I am running into an odd problem, however. I can bake the lighting in my scene, and everything works fine in the editor. The probes work just fine on skinned meshes, but when I try to run the apk on my gear VR, my skinned meshes aren't affected by the light probes, in fact they aren't shaded at all. It seems they are just colored by the ambient Color in the lighting settings.

Not really sure what's up because it works just fine in the editor... any tips would be much appreciated, thanks!


Edit: Nevermind, I fixed it. I was messing around with the rendering path in the graphic settings, I had teir 3 set to Forward, and tier 1 and 2 set to vertex lit. I changed all tiers to forward, and everything works fine now.


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