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Unity InputSystem differences between Oculus GOs

holospaces_user
Protege
We own about 10 Oculus Go and develop an Application with Unity. We discovered that some are firing on different buttons and axis in Unity's InputSystem than others. This forced us to map everything to both configurations. How is this even possible?

Go 1:
Trigger:
Axis 3: -1 (pressed state)

Touchpad
Axis 1
Axis 2 (inverted)

Touchpad touch
JoystickButton16

Touchpad press
JoystickButton8

Go 2:
Trigger:
Axis 3: 1 (pressed state)

Touchpad
Axis 4
Axis 5 (inverted)

Touchpad touch
JoystickButton17

Touchpad press
JoystickButton9

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