I'm working on configuring our UE4 a project for upload to the dashboard, which required enabling the "distribution" and "remove OSIG" options. This triggered the following error:
I was able to work around this by commenting out the call to doAutomatedCheck from GearVR_API.xml which allows the build to succeed. However, will this be a problem from the perspective of Oculus store policy? Do we need to make sure this code works correctly before we ship?
(FWIW - we didn't have this issue on an earlier version of UE4)