@DarkNuclear : So, it's not necessary to change the OVRController input names in a script? A touch or press on the touch disc and a pull of the trigger will simply function the same on both Gear VR and Oculus Go?
Thanks! Hope that's definitely accurate info. I may wait to have a confirmation from a beta tester before advertising that the Gear VR controller scripts I made work alright on Oculus Go.
Of course Oculus is welcome to send an Oculus Go here to Me to confirm and so I can produce some apps on that platform. Still hoping that there will be single pass stereo rendering support on Post Processing Stack in Unity this week.