Oculus Go Development
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Oculus Go back button randomly detected

Hi,I'm facing a weird problem with the back button on the Oculus Go. I'm developing my app with Unity 2018.1.0f2, Oculus SDK 1.25.2 and VRTK 3.3 and my last step to upload my app on oculus store is to make the back button requirement. (Enable Univers...

KosTargo by Honored Guest
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Disabling Go/GearVR Controller using OVRInput

With the OVRInput plugin and GearVRControllerManager/GearVRControllerPointer scripts integrated a project, it is very easy to have the handheld controls for Gear VR or Go used for navigation instead of gaze controls with no manual configuration I am ...

Cannot upload build with ovr-platform-util

Hello,I'm hoping someone can assist me. I am developing for Oculus Go and have a build over 200MB, so I need to use the Command Line Utility. The problem is that when I run the "ovr-platform-util upload-mobile-build" command I get the following error...

smaltz by Explorer
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Gear VR Black screen when build

When I build any app with Unity, I am getting a black screen. I have followed the instructions here https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup/ , and also created an OSIG file as instructed here https://d...

Gear VR Game does not launch

Greetings, everyone!Unfortunately, I've been experiencing a very big issue when it comes to playtesting my game.I used to work with a team of 5 people, but since mid-january, I've been developing the game by myself.Before the team left, we managed to...

Oculus Go - Sharing wifi by Oculus Go

I'm developing an app where it is crucial to have connection between several Oculus Go. Sadly, I can't rely on WiFi router, so headsets have to make connection by themselves. I see three major approaches to do it:1) Use hotspot on one of the Oculus G...

Quick question about CAL...

Hi.I am looking to use CAL for the multiplayer in my app.Here is a link to the docs...https://developer.oculus.com/documentation/platform/latest/concepts/dg-cc-cordapplaunch/According to the docs you can get the launc info in Unity like this...Launch...

Recognizing headset ID

Hello_ is there a way to access the Go's headsets ID ( which I'm guessing would be the osig file) when the headset joins my game? We have a set Go's that have a color and name associated with them, and I want to recognize each one within my game and ...

What is your Go development workflow?

I'm trying to see if there's a better dev. workflow than what I'm doing now, I wish there are fewer steps between clicking on the build button to seeing changes appear inside Go headset. Below is mine.On Windows 10 with Unity:> Build APK (Internal) >...

vjfader by Honored Guest
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High base CPU utilization

I was checking the CPU utilization of my native app with the OVR Metrics Tool and to my surprise it was around %70.Then I decided to update/render nothing and it's at 50%.I've also checked with vrcubeworlds native application and it's also around %50...

Anonymous by Not applicable
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Oculus Go Compute Shader support?

Unity supports compute shaders for GL ES 3.1 - which is what gpu on the snapdragon 821 supports.When querying Unity SystemInfo.supportRenderTexture on the device it does return true, but the rendertexture doesn't get updated after the dispatch call w...

Oculus Go Companion Smartphone App

Hi,I have found that the oculus Go ecosystem is quite difficult for a lot of people to use. Is it possible to develop a companion smartphone app for my oculus app that can outsource some of the UI navigation, customization, etc. so that they can do e...

Oculus GO/Android Capabilities launching 360 Video

Goal:We are looking at putting some of our VR training content on the Oculus go in 360 video format. Typically we launch training content from a web page that is tailored specifically to a client and has links to specific training that is of interest...

rlogan by Explorer
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VRLoader error when starting app.

Hi everyone!I've been trying to port an existing GearVR app to Oculus Go, which in theory is fairly straightforward, and only required to remove certain google services from it.At its current state, the app runs fine on GearVR, but crashes on OculusG...

Casting options for the Go

I'm trying to find the best solution for mirroring the screens (sideloaded app) of 5 Go's, each to their own monitor or thru a splitter, at a festival. WiFi at the festival is likely poor/non-existing so that leaves a mobile hotspot, although I'm not...

Anonymous by Not applicable
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