Oculus Go Development
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Determining Source of Crash for Oculus Go

I'm really having a horrible time trying to get useful info from my Go for debugging. I'm getting a crash only in my Go (Rift runs fine, in Unreal runs fine) and I've been trying to track it using logcat. When it crashes, I use adb logcat > crash.log...

VRex by Protege
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Mobile SDK 1.18 Installation Issue - SOLVED

Posting this to save time for anyone else who might be having the same problem. I downloaded and installed the mobile SDK 1.18 into a clean installed of Android Studio 3.2.1 on a windows machine. When I attempt to build and run any of the sample appl...

Oculus Go Back button long-press issues

@imperativity I've been working around the Oculus Go's low button count by adding support for long presses on buttons in addition to regular clicks. This works fine for the Trigger and the Touchpad, but not for the Back button. This page says:[https:...

ridoutb by Protege
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Metrics Tool won't stop on Oculus Go

I have the same problem as described in this post here https://forums.oculusvr.com/community/discussion/70426/ovrmetricstool-on-oculus-go-wont-closeI copy and paste it here because it describes the issue exactly.My Oculus Go arrived on Monday and I'v...

Anyone using Carmack vr5kplayer tool?

Hi all, any of you have any experience producing content for the GO using Carmack's dynamic 5k video tool? We've been working with it to "port" some RIFT vr experiences to Go (creating a passive, video-based version) and have been running into a few ...

1Pac by Protege
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[GO] no casting for dev builds

@imperativity The casting feature on the GO is live now - great! I did notice its not enabled for dev builds. I'm puzzled - why? Will this be enabled (soon)? Especially for devs it would be very welcome if you could share the view and discuss it at t...

MaxArch by Heroic Explorer
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Passthrough camera unity

Hi,I want to acces to the Passthrough camera in unity3d.I created this script to access via WebcamTexture, and works fine if the Texture is stopped in position. void Start() { WebCamTexture webcamTexture = new WebCamTexture(1280,720,25); gameObject.r...

Is OVRInput.RecenterController() working?

Hi everyone,I'm updating my Gear VR game to support the Gear VR controller (as well as supporting the Oculus Go Controller). When I call OVRInput.RecenterController() to force the controller to update/recenter, nothing happens (although it works when...

Anonymous by Not applicable
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Oculus go in sleep mode

I closed the proximity sensor on the Oculus Go. If Oculus Go without action on the table for 5 minutes, they will still be sleeping. How is it removed? Is it possible to extend the waiting time? Thank you!

Oculus GO rotation in Unity

The example file in unity does this sort of strange pivot when the GO controller rotates inward toward the body. Does anyone know any way of changing this so that the rotation is more similar to how the controller works in the default GO menus?

RyanStern by Honored Guest
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Request: Home for devs

In light of the massive changes brought on by home 1.31 i feel this is worth bringing forward.I know its a big ask but i think now more than ever it would be a massive help to developers to be able to access a slimed down version of home akin to the ...

MikeF by Trustee
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Developing for a single controller

I'm new to developing for Oculus. As the Gear and the Go both only use a single controller - why is it that we have to double the creation of our controller, raycast, etc. for each of LeftHandAnchor and RightHandAnchor. It seems inefficient to double...

[dev] 3d foliage sources?

A question to my fellow devs: anyone knows a good source for realistic 3d trees for mobile (GO) ?I'm working on a archviz project where I need about 20 trees near the new home. I bought some nice trees on the Unreal store but they kill performance on...

MaxArch by Heroic Explorer
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How to see Debug.Log with Oculus Go

How can I see the Debug.Log messages included in my code when I build and run on the Oculus Go?When I first started learning how to use Unity for VR, it was with the Daydream last year. I could press play in the editor, and my game would play on the ...

Oculus Go - native permission dialog

I have a USB device that works with the GearVR. On the GearVR, when you plug it in, the native dialog for USB permissions is presented IN THE VR ENVIRONMENT. The GearVR remote can be used to hit ok or cancel. The dialog itself is a little annoying be...

GearVR gen1 USB connection

Hello everyone,Still relatively new to vr dev. My question is this:I've a GearVR gen1 being used for development. When I plug the USB into the HMD, the device doesn't get recognized by the PC. I've already installed the ADB that I downloaded from thi...

Controller Input on the Go

Hey,in my app I am using a xbox one controller. I am currently using ovrFrameInput.Input.buttonState to get the pressed buttons. The problem with this methode is that I don't get the left and right shoulder buttons or if the sticks are pressed down. ...