Oculus Go Development
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Unity 360 Video Player Issue

I have used Unity as development platform for playing 360 video in Samsung Oculus VR Application and everything was fine in terms of playing Top-Down or Side-by-Side issue. Recently, I have come across a strange issue while using Unity 360 Video Play...

AmitLad by Explorer
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Unity 360 Video Player Issue

I have used Unity as development platform for playing 360 video in Samsung Oculus VR Application and everything was fine in terms of playing Top-Down or Side-by-Side issue. Recently, I have come across a strange issue while using Unity 360 Video Play...

AmitLad by Explorer
  • 152 Views
  • 0 replies
  • 0 kudos

Unity 360 Video Player Issue

I have used Unity as development platform for playing 360 video in Samsung Oculus VR Application and everything was fine in terms of playing Top-Down or Side-by-Side issue. Recently, I have come across a strange issue while using Unity 360 Video Play...

AmitLad by Explorer
  • 211 Views
  • 0 replies
  • 1 kudos

Single-pass stereo and shaders on Go

A shader that works fine on Gear VR (Unity 2017.4.f1, Galaxy S7) causes stereo to break on Go when single pass stereo is on. Left eye renders and right freezes. This is maybe a Unity issue but it affects Go.Took me a while to track down the cause aft...

Question regarding LoadSceneAsync

hey guysIn the best practices guide, i recall seeing that you should never load scenes via LoadSceneAsync, although unity states that this should be used for VR, and when i load a scene without async, my controller freezes in place while waiting for ...

Override Oculus go controller check

I am developing an app for the oculus go, and every time the user removes the headset oculus ask that the user push a controller button. It is posible to override this? Having the controller near for this app is not an option since the app does not r...

Niq by Explorer
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Compiled 360 Photos app not working correctly

I'm trying to create a simple variation of the built-in 360 photo viewer with some custom branding and slightly modified menus. I can compile the photo viewer from the sdk samples but it displays cubemaps incorrectly (the very same files work perfect...

Oculus Go boot to custom menu of simulations.

Is it possible to boot the Go to a custom app or menu of apps for deployment to business clients? I doubt they would want to navigate past the latest games on Oculus Home to find their custom application. It would seem this would be a no brainer for ...

Anonymous by Not applicable
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Oculus GO "Not supported on your device"

I just uploaded a test build to an RC channel and i'm seeing "Not supported on your device" when I try to install the application in my GO. I checked the Test Results page for the build and both the Malware Review and Additional Validation results he...

Oculus Go screen won't turn off

[Posted in development rather than community in case it is something specific to developer mode and I've included some dev-friendly debug info]After some cycles of launching an app from my IDE, the Go screen stays on regardless of the sensor state (i...

rupert by Protege
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issues with 360 Stereo videos for webvr

Hi dudes, I'm working on a project using 360 3D videos and i have increasing rendering issues.i wonder if it is my headset or a general issue?you can test it here: http://bit.ly/test-stereoI personally see black everywhere when entering VR on this li...

GetUserProof call fails with null reference

GetUserProof() has started failing with the error:Attempt to invoke virtual method 'int retrofit.client.Response.getStatus()' on a null objectObserved in a development build of our Unity based app on Oculus Go. But we're also getting anecdotal report...