Can we play DRM protected content ?
Exo Player needs the Secure Surface to play protected content so the oculus mobile sdk use Secure Surface or Texture surface ?
Exo Player needs the Secure Surface to play protected content so the oculus mobile sdk use Secure Surface or Texture surface ?
Hi there,@imperativity - If this is the wrong sub forum please feel free to move it. Currently Oculus Mobile platforms have the ability to start a stream to Facebook, which is a fantastic thing from a marketing point of view, both for VR as a platfor...
Hi,After a certain "hiatus" I am back on Samsung Gear VR, trying to get pieces back from where I left them.So I re-read all the stuff, checked all the "instructions" ( not that many really ) spend most of yesterday downloading and installing stuff .....
Hi there!I'm trying to show a project on 30 Samsung at the same time but it never seems to work properly. Sometimes 28 of them work, sometimes none of them. I'm using a local Network to connect them all. Could anyone help me with the script please? I...
Hi guys, I've been trying to show a project simultaneously with 30 VR glasses but they dont seem to work properly. Any script or idea to use all of them at the same time triggering a key?
@imperativity You seem like someone to ping on this given your prior help with IAP related things, and we need help quickly.Currently we are experiencing an issue saving new SKUs on the portal, it just throws a message that "something went wrong" and...
I recorded a few videos recently. Like with every video I capture after learning about the feature, I set videoBitrate to a higher value than its default of 5Mbps (80 in this case) in order to avoid blocking artifacts. Unlike those other videos, thes...
G'day,Is there a way to detect a touch on the Gear VR headset unit touch pad as something distinctly different from the remote controller?I would like to be able to detect swipe and touch on the headset to have different actions from the Gear VR cont...
In response to a different query, John Carmack mentioned that S8 uses "dynamic clock scaling above the minimum fixed levels". Could we get some clarification on how this works, and on what devices they apply to? My assumption before was that whatever...
I get this message when uploading a new version of an existing apkThe previous line from the command line tool is:validating package contents (4 / 5)There no other obvious error/info about what's going on This apk is: an apk submitted successfully fr...
Currently, the video capture feature encodes at 60fps (or tries to; my videos always encode between 57-59fps). Is there a way to record video at half the framerate (30fps instead of 60) or better yet force the game itself to run at that speed (e.g. b...
I previously asked the linked question with the assumption that it was possible to even build a native app with React VR, simply because it was so publicly promoted as the framework behind @JohnCarmack's VrShell rewrite. Considering it never got repl...
1) Which of these two statements is true?These test users have permission to purchase IAP items in your app, including Alpha, Beta, and Release Candidate apps, without using real money.Note: Do not use a real credit card with test users, it will be c...
I suspect this is saying that the frame was done early and had to be held or discarded, but I'd like some more info on "Early" remediation best practices.
is there any working example to stream a video on GearVR using Exo Player (native mobile SDK) ..?
I am the Android developer with core java skills, when i am checking the mobile sdk sample apps i can see the majority of code in c++ so to develop vr apps for android requires c++ skills as well ? If not please provide the android sample apps link.O...
The view is stretched horizontally, so if you turn your head the image distorts in a sheer-effect. Extremely nauseating. It's like it thinks it's on a different phone and targeting the wrong render area. I dunno if the img is actually squished - coul...
Hi all,So, I'm looking into the possibilty of having a non-vr component to a gearVR app, essentially so that the user can take off the headset for authentication and etc. where it's easier, and then return to the VR for the app's main experience.I've...
I'm enrolled in the public test channel, and recently noticed that a gear icon was added in the Home screen of Oculus Home. I tried enabling the "Enable red lines" setting, but nothing changed anywhere in the UI. What does it do?
Hi there,I want to display the battery level in the menu of my game. I did a search on google and this forum, there is (or was) an OVR menu example with this feature. But i can't find it. Where to find it ?Or when it doesn't exist anymore, does anyon...
I've traced through the mobile SDK code and I see that on the Init() of OvrGuiSys, it creates a default BitmapFont. And I've looked through the BitmapFont class code to see how that works as well, and I've looked through UILabel to see how you might ...
I've had this issue for a while where the GearVR app I'm developing freezes at random moments, disconnected from any of my code. I'm developing on Unity 2017.3.0p2 and the mobile I test things on is a Galaxy S6.I've managed to isolate in the Android ...
Hey guys,I would like to auto-launch my custom app instead of Oculus Home when I plug in my S7 phone into my GearVR. Is that possible without too much trouble like rooting the phone? Thank you very much!
Hi,How can i set the forward direction/rotation of the OVRCameraRig equal to that of a gameobject in the scene? I'm using a empty gameobject (forward pointing at a part of the scene) as a reference and the forward direction should be used as a new fo...
After hearing it mentioned in John Carmack's talk, and later watching the High Fidelity talk that discusses is history and mechanics, I'm now incredibly excited as both a consumer and developer for multires rendering to get rolled out.My concern is t...
Hey everyone!I'm using Unity and the built in Oculus runtime (I haven't installed the full SDK from the Asset Store, as I haven't explicitly needed it yet) and have come across an issue while using Unity's UI system.When I place any UI elements onto ...
Hi,As the title states, we are failing the GearVR submission requirements for our game (Marble Land), because of performance on the S7 Edge with the Snapdragon chipset. This only happens on this particular phone. The S7 with Exynos chipset doesn't ex...
Hi guys,Does anyone have guidelines for the optimal 360 monoscopic video encoding settings for Gear VR? We have an app that uses 360 videos and I've been seeing either incomplete or different information from sources online.According to Samsung ( htt...
If you set OVRManager.instance.chromatic to true (toggling at runtime on Gear VR), it doesn't seem to do anything anymore. I thought this used to work but haven't touched it for a long time. Anyone else get this working?
Hi there,I am developing a Gear VR app using Unity. When I test locally on my own devices, everything works fine.Now I am trying to upload to an Oculus app through the developer portal, and distribute via an Alpha build channel.This works fine and I ...