Oculus Go Development
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Solution for kiosk mode on Oculus Go

As it is no built-in way to enable kiosk mode for your custom app, I will share my findings to do it via "hacks". I hope, you will share yours too and together we will solve this problem.Make your app start at bootThis is relatively easy, thanks to A...

Spatial Audio in Oculus Go

I'm developing an app for the Oculus Go in Unity and implemented Spatial Audio using the Oculus Integration package and the instructions from Oculus' developers site.Everything worked just fine when I run the app in the Unity editor, but when I built...

Resolved! OVRAvatar android.permission.RECORD_AUDIO

My game's build is now requesting android.permission.RECORD_AUDIO without me wanting to.This issue was solved a while ago in the Oculus Unity Integration by not selecting 'can own microphone' from the OvrAvatar script in the Unity editor, but my app ...

Can I have a laser pointer with teleport?

My project features a gallery with clickable objects on the wall (Spheres, cube) but I need that * when pointing to the floor * the laser pointer behaves like a teleport. Is it possible to have this on Oculus? (I use Oculus Utilities 1.28.0 and Unity...

Enable bluetooth with HC-06 and Oculus Go

I have a old hand car simulator that works fine with GearVR and HC-06 (https://www.facebook.com/zaxistools/photos/a.1188314804559939/1843728502351896/?type=3&theater). I want to run this aplication with Oculus Go, but I can't pair the Oculus Go with ...

Mancha by Honored Guest
  • 669 Views
  • 1 replies
  • 1 kudos

APK is signed with Signature Scheme V3

Some of you may have encountered this error prompt recently when uploading your APK:ERROR: APK is signed with Signature Scheme V3, which is not yet supported. Please disable signing with Scheme V3 and upload again.Our build upload and scanning proces...

mouse_bear by Retired Support
  • 4883 Views
  • 14 replies
  • 3 kudos

Avatar Specification Request Slowdown

Hey guys,So when loading an avatar from Oculus, OvrAvatar sends off a specification request, gets either assets or asset ids back (not sure which yet), then loads them using ovravatarsdkmanager, stores them in ovravatarsdkmanager's asset cache, and d...

GigaSora by Expert Protege
  • 538 Views
  • 2 replies
  • 0 kudos

GFX Upload Texture causing jutter

Hey guys,Working with Oculus Go here and I was wondering if anyone in the community has had success in reducing the frame rate hitch upon loading an avatar. It is (partly) caused by a spike in gfx.uploadtexture and I was basically wondering if there'...

GigaSora by Expert Protege
  • 594 Views
  • 0 replies
  • 1 kudos

Upload apk failed with ovr-platform-util

HI, I want to upload new binary to the STORE channel.The file size is lager than 200M.I use the ovr-platform-util tool,but it failed.I use the agent software to access the website.The tool retun message:A network error occurred. The request will be r...

q41029974 by Honored Guest
  • 712 Views
  • 1 replies
  • 0 kudos

Entitlement check doesn't work

Hi, I'm trying to publish my app for Gear VR, build in Unity and I have issues with entitlement check. It works well in editor but doesn't in build. This is the code used to test entitlement:using System;using System.Collections;using System.Collecti...

Anonymous by Not applicable
  • 791 Views
  • 4 replies
  • 0 kudos

Controller Button Mappings

I could have sworn there was already a thread for this, but couldn't find it anywhere. So, here goes. In my Unity apps I use an input layer that requires me to map from an HID to a set of button mappings, and then the rest of my app just deals with w...

drash by Heroic Explorer
  • 20793 Views
  • 27 replies
  • 1 kudos