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How do you load a texture?

In my own native, non-VR projects, I can load an ETC2 texture using the AssetManager in Java, then pass it to native code for decoding and submitting to the GPU with glCompressedTexImage2D(), but how do you do it when stuck in native C++ land all the...

Curyous by Honored Guest
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A few questions on various topics

Hi all,I have a few questions. I figure instead of taking up the whole first page, I'd collate them into one post. 1. What is Oculus' stance on emulators. E.g. my gameboy emulator that's currently on SideloadVR. I don't want to get a black mark again...

This video cannot be played

Ok, so I am having this video playback issue with our GearVR app built in Unity3D. If I run the Oculus app from the phone screen, go to our app, and then put the phone into the headset the video will play just fine. If I follow this same pattern with...

rbrsmith by Honored Guest
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Uninstall video

Recently, I made a question about how I can uninstall any video from my cellphone. I found the answer by myself. Just go under My Archives > Download > Oculus apps. And you can erase any downloaded videos.

Not supported For Your Device or OS

Our app is now available on Oculus Store - Store ChannelBut I found out It's show 'Not supported For Your Device or OS' on my Galaxy S6 in Oculus StoreI was wondering if it's Android version not support or something else wrong ?I gusse maybe it's som...

ayo1103 by Honored Guest
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The Valley VR Demo

Hey dudes, the VR demo I've been working on finally passed the Oculus submission process and is available to download..https://www.oculus.com/experiences/gear-vr/1042339359226757/Thanks to everyone who gave me advice on the forum, and if you've got t...

The Valley VR Demo

Hey dudes, the VR demo I've been working on finally passed the Oculus submission process and is available to download..https://www.oculus.com/experiences/gear-vr/1042339359226757/Thanks to everyone who gave me advice on the forum, and if you've got t...

How to build for limited release on Gear VR

Hey!I'm investigating the most flexible way to build an experience app for limited distribution, namely only in the demo room of a client of ours. They want to have a few Gear VR HMDs there just running the demo we build. No need for it to go on the ...

naam00 by Honored Guest
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Gear VR freezes up after entering idle state.

My Gear VR App is freezing up after entering idle state. Anyone else having this issue?As a test I got the latest Unity this morning and built the "OVR\Scenes\Room.Unity" scene that comes with the tools. Happens there to.Any ideas?Repro:Open App In h...

Where is check_submission.exe

I have a update to my GearVR game Jogger and I can't for the life of me find the check_submission.exe anywhere?I remember using it last time I submitted, but now I can't find any information about it or a download link?

Gnimmel by Explorer
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Playing video/audio on WebVR (Carmel) on Gear VR

I've downloaded the WebVR samples for Carmel and have tinkered with them a bit, and they all seem to work quite well. (Far smoother/faster than I was expecting.) It's also quite easy to extend them.One issue I've run into, though, is that I can't see...

voracity1 by Honored Guest
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Oculus Mobile SDK - Do I need it to publish?

I'm trying to get my VR app published on the Oculus store. I have read the requirements and it mentions using the Oculus Mobile SDK. However, do I need to use this as my app is working fine and the settings work for Samsung Gear VR? Can I just meet a...

libvrapi Understanding/Source Code/Documentation

Hi,I am a VR developer and I was wondering if making changes to the libvrapi functions is possible. If order for vrapi_GetCenterEyeViewMatrix(), i was hoping to replace my code but I am stuck with what kind of input does that function take. Anyplace ...

gtushar31 by Honored Guest
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Can i Develop in Visual Studio

Can the development for Mobile VR be first done in Visual Studio as PC Developement and then later be ported to Android Studio for Mobile VR.I am relatively new to Android Studio and thus was hoping to get comfortable first in Visual Studio.

gtushar31 by Honored Guest
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FPS

My Frames Per Second (FPS) is way too low. Just to test, I started a "test" Unity project. In this project I have absolutely nothing, just a camera and a FPS script to tell me how many FPS. Even though this project doesn't have textures, colliders, ....

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