ovrMonitor_1.0.3 can not open in macos10.12.1
when double click OVRMonitor in maxos10.12.1,it show that OVRMonitor can not open Does someone kown this problem?
when double click OVRMonitor in maxos10.12.1,it show that OVRMonitor can not open Does someone kown this problem?
i've downloaded and updated sdk's etc... i've gone to github to get the required things, but i'm not sure how to utilize it? i saw one video online that said they were fully integrated with android studio (the latest versioN) but how? do i load it in...
I don't know where to report this since it's not related to my project, so I am posting here.I haven't used my Gear VR for a few weeks, but I've been keeping up with updates and all. Last night I was testing my project and I noticed vertical screen t...
Note: Reposting from support forum.We're working on GearVR app. We're building on top of Samsung's GearVRf framework. We're working on simple 360 photosphere viewer. But we're having quality issues because of texture filtering.Question 1: What is the...
I got this error when trying to build any project in Android Studio (Mobile SDK 1.0.4). It works with 1.0.3. Please help me.Grade 2.10com.android.tools.build:gradle:1.5.0NDK r12bAndroid Studio 2.2.2jdk1.8.0_91Executing tasks: [:VrSamples:Native:Naly:...
No matter what I do, a quick single or whatever, a double tap always registers. Here is the code I'm trying to use. using UnityEngine;using UnityEngine.VR;using System.Collections;public class DoubleTap2 : MonoBehaviour{ private float doubleClickTime...
We have a standard Android app which gives the user the option to switch to VR.The VR is a separate Oculus Unity build app.What is the best way to start the VR app from the Android app?Should it be done via and Intent - in which case what Intent shou...
A month ago, I installed the Oculus-provided OVRPlatformMenu.cs script into my scene and slightly modified it to suit my purposes. This was required by Oculus' review team in order to pass submission for a GearVR app built with Unity 5.5. Without it,...
This is for the developers only but I am a good Gamer and I am really interested in technology so I was wondering if oculus needed a beta tester for a virtual reality device and I don't want to be paid its totally voluntary and if you don't I'm am pe...
Now I read that the you should have 50k – 100k polygons per frame (I guess thats the whole scene made up of between 50k-100k faces. I am creating a small Garden, using only meshes, no images, planes or anything, the flowers and grass are all made up ...
Question in the title. Thanks
I'm working on Unity 5.5inside OVRCameraRig in the UpdateAnchors function:Changing the parameters or just bluntly commenting all positional and rotational code in that function does not make a difference in rendering. (i can see the cameras in the ID...
02-05 22:37:12.269 3162 3162 F DEBUG : pid: 14133, tid: 15033, name: Thread-270 >>> com.oculus.home <<<02-05 22:37:12.269 3162 3162 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x5402-05 22:37:12.289 3162 3162 F DEBUG : r0 00000000...
@cybereality I just saw that Brendan Iribe replied on reddit about logs and such. Makes me jelly of PC VR devs - they have someone to communicate their problems and hopes to.Who is the head of Oculus' Mobile VR division ? Who can we, Gear VR develope...
In the swedish translation of the Gear VR menus, "Store" is translated to "Lagra"(swedish). This doesn't mean store as in a shop. It means store as in storing something somewhere (in a storage). Not a major problem, but it bothers me
Hi Ineed to update my game and players have in-game money. Is it safe in thepersistent data path?I could probably test myself... wanted to see ifanyone has experience with it?I'm using this method in Unity: publicvoid Save() { BinaryFormatter bf = ne...
Hi there,Apologies if this is a dumb question. But I have been using the regular version of Unity for my project so far. Whilst researching video textures, I discovered that the 5.6 beta has nifty stuff for that. So I moved over to the beta. I'm sure...
I'm trying to build the Mobile SDK v1.0.0's version of VrCubeWorld_NativeActivity under Linux (Ubuntu) with the command line tools, and have run into a bit of difficulty. The command line tools ran fine for SDK v0.6.2.0, but now that things are using...
I like the official Gear VR reorient mode that also includes a pass-through camera view which can be accessed normally through the global menu > `Settings` > `Reorient`. I would rather use that than my own custom implementation. Is there a way to lau...
I have never seen any notifications except for Oculus software and some stuff for VR videos ("come and watch in VR")I was thinking here about getting users back into your games and apps. Current system sucks, because 99% of the time you aren't in th...
I know for Google Play, the minimum is $1, but is there a minimum here? Is there a way to change it?Thanks,
Has anyone's dashboard shown 0 downloads lately?I know I don't have 0 downloads, the active users are going up.I recently switched from $0.99 to free, that seemed to have triggered the issue. Oculus support says there is no glitch.
We'd like to track temperature for profiling / QA purposes, but I can't find a way to access the temperature value that we see in logcat. We are using UE4, which does get the battery temperature, but getting the CPU and/or GPU temp would be ideal
Recently i've been trying to record video with the Gear VR, the video is smooth, but one thing that really captures my attention is that the aspect ratio is a little weird, it looks more like a 4:3 rather than a 16:9, i was wondering if there was a s...
Short version:How do you call Oculus' VrApi setSystemBrightness from within a UE4 GearVR game?Long version:Our game's environments have a lot of variation in brightness. We need the dark areas for scary scenes. However, going too dark in GearVR can c...
I'm using Unity 5.4.1, Samsung Gear VR with Samsung S6 phone. I want to create applicational like Oculus Panomara 360 photo viewer. I did skybox, set large texture 4096х4096 with fine quality, set:VRSettings.renderScale = 1.5f;but the quality of pano...
I asked same question 6months before.Is It still unsupported?The staff replied "it is something on the roadmap."======================================================================I want to make a link for launching my app page in Oculus store.For ...
I am using my Universities Gear VR Headset and Phone for my Unity project. I have that specific phone's 'oculussing' code/number in my Unity folder.So when I Graduate, and have to give the University their Gear VR Headset and Phone back I will have t...
The necessary update dont install. Download of update ok! But dont install!! I have a Galaxy s7
I got sent a code but had logged out. I relog in but cant access any vr games. How do i use the code?