Oculus Go Development
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Streaming of visual data to other phones

(I wont really be able to reply just wanted to put an idea out there for oculus to think about if they havent already.)So releasing an app that allows smartphones to connect through bluetooth too most likely the oculus rift or if its possible the gea...

RECORD_AUDIO permission failure

My app has failed submission, partly for asking for excessive user permissions.I need to request the RECORD_AUDIO permission as my app uses the Microphone input for voice chat, and voice search.I understand that in Marshmallow this permission was cla...

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mdbnet by Explorer
  • 3553 Views
  • 8 replies
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Testing store cubemap asset

Is there a way to test out the cubemap asset that I uploaded for an unpublished GearVR app? I uploaded a cubemap, but when I go to the app's screen through the Oculus Store app it shows the default living room cubemap. All my other assets are showing...

Using Galaxy Tab A as Development Device

Hi, can I install Oculus software on Galaxy Tab A and use it in Gear VR developer mode, simply for a development purpose?The Tab A is quite cheap, I figure using one of this as regular development device to debug performance issues, etc.And once appl...

Release channel Testers

Hi all,I uploaded a binary for GearVR to the Release Channels Alpha (after asking Oculus to enable it). Then I added my email to the Subscribed Users of the Alpha channel but no game showed up in Oculus home...I then added my self in my "organization...

Why Scene is showing pixelated in Gear Vr?

I'm using unity3d to make a gear vr app. I created a terrain which have some trees , leafs and in this terrain there is also a Oculus utilities FPS prefab which helps player to move and rotate the camera. App works fine but it's a horrible experience...

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hcaxton by Honored Guest
  • 3182 Views
  • 9 replies
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Unity Android Toast Msg and Download Manager

Hey there,I'm trying to notify the user in our Unity GearVR app about the current Download Status.I've build a simple java plugin and can start the native download manager in the background when the user hits the download button.But I do not know how...

scopevcs by Explorer
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  • 5 replies
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Gear VR - Fast rendering, slow head tracking

Hello Forum,i have the problem that i render a high res 3D Model (about 45000 polygons) on a Galaxy s6 in the Gear VR. The rendering of the model is still super fast. But when i move my head, the tracking is very low and it starts to "flicker". How c...

PohlDev by Honored Guest
  • 288 Views
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Rendering von side-by-side videos

Hi,I'm new here !!! Have only since a few days ago a Samsung Gear VR. Wouldlike to watch my Stereo side-by-side, which I created out of a VR system.If I render them with 2x1920x1080, they do not run. If I render them with2x960x1080, they run, but are...

Pilion1 by Honored Guest
  • 235 Views
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Spatial audio videos on the GearVR

Hey all,How should we go about implementing dynamic spatial audio in video playback? Are there any ready-to-go Oculus spatial video-audio playback libraries or samples or is a case of roll-your-own for now?The 360 videos sample doesn't support this a...

GearVR app not showing up in Oculus library

I'm using UE4 4.13 and when I package for GearVR and install the app on the phone, it does not show up in the Oculus app under Library. The Launcher intent and signing is working because it passed check_submission. I'm turning on Project Settings->Pa...

Anonymous by Not applicable
  • 1180 Views
  • 1 replies
  • 1 kudos

The documentation is totally messed up

This is quite frankly unbelievable, but if you look at the following links you will see what I am talking abouthttps://developer3.oculus.com/documentation/mobilesdk/latest/concepts/book-perf/https://developer3.oculus.com/documentation/mobilesdk/lates...

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Anonymous by Not applicable
  • 674 Views
  • 3 replies
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Link to an app's store page?

One of the nice things about Android apps on GooglePlay, is that you can link to the store page either on device (load Google Play app) or to the website store page, from which you can install on any of your devices that have logged into your account...

mduffor by Protege
  • 1377 Views
  • 6 replies
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GearVR Store - 'App closed unexpectedly'

Hi all,Recently put a build up through the alpha channel on the Oculus dashboard. We can all log in, and see it, and download it. Once downloaded, when trying to run it, the app immediately crashes out with the description 'closed unexpectedly'. When...

msgames by Honored Guest
  • 699 Views
  • 1 replies
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camera-anchored HUD without 60fps?

I've spent a few hours trying to smooth out my camera HUD in Unity 4.6.1p4. No matter what I try, the HUD jitters around unless the app is hitting 60Hz (which only really happens if I look away from the playing field). I've tried switching to OVR_TW_...

LaeusVR by Honored Guest
  • 2035 Views
  • 2 replies
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Android Studio new c++ class add

I have create a new Empty Native Application Project using Oculus mobile SDK and Android studio, which is working fine. Its run in mobile with green screen.I have created a new class (MyCube.cpp and MyCube.h), But when I am trying to access the new c...

shaonD by Honored Guest
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  • 2 replies
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Playing video in the good setting

Hello,Since last Oculus update my movies didn't start in full size.I must chage manually aspect in the player (TB and 360).I tried many things I found on the net (naming TP, TPF, 360_TB, 3DTP, ...) or copying in specific files, but without result.Can...

Adrdop by Honored Guest
  • 366 Views
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