Gear VR OSIG file
Hi all, I have one query regarding OCULUS SIGNATURE FILE. It should put in my unity3d project? Is it mandatory? How to give the apps to end user?Thanks
Hi all, I have one query regarding OCULUS SIGNATURE FILE. It should put in my unity3d project? Is it mandatory? How to give the apps to end user?Thanks
from what i can tell the hardware is similar to some compatible phones, the size is similar.. is there anyway to hack in the oculus software or would it just run as a (v expensive) cardboard device?thanks
Is it possible for someone to comment on whether it is possible to integration OpenGL ES 1 code together with the Oculus SDK?. Based on my experiencing looking at the SDK samples, I can only conclude that it is not. This is primarily due to the fact ...
Hey dev community!!I wanted to share with you all a tool I've built called ConstructVR. It's the simplest way to distribute private GearVR apps to your clients/users/customers/testers. It completely automates the dreaded Oculus Signature file process...
It appears that this does not rebuild as part of the SDK (1.0.3). I assume that it should? Any ideas?
Hi,I'm trying to integrate OpenGL ES 1 code into the VrTemplate (OVRScene) application. From what I've read, the ability to do this has been removed in the latest SDK (1.0.3), due to the fact that the DrawEyeView() is now depreciated. The recommended...
Hello,I saw the state "Complete" in Build Dashboard from some days ago. But today, my apps's status is in Under Review. So I cannot update my app in "Under Review".Could anyone explain why ?Thanks for your help.
I just bought gear vr and I have problem. I cannot start any apps becouse it goes to the black screen then just crashes and goes back to whatever was on the phone screen. I have samsung s7 edge. I hope I am not only one who has this kind of problems ...
Hello,My app's size is 600MB. Is it legal to submit on Oculus Store ? I don't find any Oculus documents about this issue.Thanks for your help!
What is the standard way to start a new mobile development project? I personally find that the recommended script to spawn a new project leaves a lot of unnecessary things behind.
Hi All,I'm looking at developing a VR app for my Gear VR and considering the use of the Oculus SDK along with some of my graphics code. However, I'm having trouble with the understanding Oculus SDK Samples (ala. Oculus360Photos, Oculus360Videos, etc....
Hi AllWere just in the final process of getting AFFECTED: Mobile Edition ready for the GearVR, and our final focus is trying to find a reliable color correction tool. We have used Amplify for a while now, and while it works flawlessly with the PC bui...
Reading this, I see that reviews don't match real-life situation: https://www.reddit.com/r/GearVR/comments/4th9na/dont_buy_dark_days_on_gear_vr/Stuff like that hurts developers, a lot. I wonder if Oculus has something in works for the nearest future ...
Hi AllWe have been trying to find a fix for an issue we are having with out latest build of AFFECTED for the GearVR where that when a user receives a notification, the audio is muted and does not resume.So far we have tried multiple fresh installatio...
Its been open for a month! Original submission submitted for 2 months! Somebody, Anybody! Ticket below:Request #213946 Was wondering if I can get my app update reviewed. It was originally approved for Oculus keys. Even though I was not provided with ...
HeyI got the feedback that my app doesn't run at a consistant 60fps and I'm a bit confused by it. I recorded my game-play for awhile and didn't catch any drops in FPS below 60fps. Are the submission folks testing FPS differently from how we're doing ...
My game demo for Starfighter Arduxim for the Gear VR has been reviewed by the Oculus Store submissions team who said I need to make changes but I don't understand what they're requiring. I've replied on the support ticket but haven't had a response y...
I'm trying to debug a crash-to-Oculus-home from my Unity app, but my adb output keeps getting swamped. Every frame, Oculus Home seems to print "MSAA level: 2", and it totally swamps the output feed.I just have adb connected remotely, and then I issue...
When trying to build and run a Gear VR project in Unity 5.3 it gives the error "Failed to re-package resources. See the Console for details." The console output is copied below.I just tried setting this up today so likely did something wrong. There i...
Hello everyone, i'm trying to run my apk package on the submission validator, i've got one error and one warning. let's begin with the error, here, i want to know what SDK it wants me to update, i used occulus utilities for unity 5, i don't really re...
We have seen consistently that a fresh unity project made in Unity 5.4.0b22 with the current Oculus tools imported, then just a blank scene with an OVRCameraRig added as well as osig files then compiled to an apk is giving us black flashing frames wh...
Hey All,The API documentation for the "Oculus Platform" makes mention of an "alpha channel" that we can put builds to and download from so we have Oculus platform enabled to make sure everything works properly. It appears to be missing from the web c...
my note 5 is requesting application update oculus put me down and it does not install and do not let me use the oculus without this update, has another way to update. the note came from outside and use it in Brazil and the Brazilian vr and gear.
My Gear VR / Unity app failed submission due to not having the correct volume control UI. I wasn't using the OVRVolumeControl so I've added that, but the reason for this post is that I was already seeing a volume control beforehand and now I see two,...
Noticing that after removing the headset the app is remaining active, and requiring a forced stop, to end the process, after removing the device from HMD, or Returning to the Oculus environment. Are developers supposed to Attach our own shutdown in t...
So I'm trying to get my NDK app to download a file over an http connection asynchronously with a spawned native thread.Hopefully I can use the FolderBrowser class and it's ThumbnailThread to call RetrieveRemoteThumbnail, which can readily be overridd...
Can anyone tell in Native Mobile SDK, how to create a carousal and a gallery which displays images and has the property to scroll circularly in both directions?
Hello,I have been developing a simple library based on the Oculus Mobile native (C/C++) SDK.https://github.com/judax/OculusMobileSD ... acking.cppThe library is trying to simply expose the head tracking mechanism from the Gear VR. It works just fine ...
VRVisitors - Experience 8 artefacts from The British Museum in London in a virtual multiuser environment