Oculus Go Development
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Gear VR OSIG file

Hi all, I have one query regarding OCULUS SIGNATURE FILE. It should put in my unity3d project? Is it mandatory? How to give the apps to end user?Thanks

raja by Honored Guest
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OpenGL ES 1 code integration

Is it possible for someone to comment on whether it is possible to integration OpenGL ES 1 code together with the Oculus SDK?. Based on my experiencing looking at the SDK samples, I can only conclude that it is not. This is primarily due to the fact ...

Immediate OpenGL code integration

Hi,I'm trying to integrate OpenGL ES 1 code into the VrTemplate (OVRScene) application. From what I've read, the ability to do this has been removed in the latest SDK (1.0.3), due to the fact that the DrawEyeView() is now depreciated. The recommended...

App in Under Review

Hello,I saw the state "Complete" in Build Dashboard from some days ago. But today, my apps's status is in Under Review. So I cannot update my app in "Under Review".Could anyone explain why ?Thanks for your help.

ToySoftVR by Honored Guest
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problems with Samsung s7 edge gear vr.

I just bought gear vr and I have problem. I cannot start any apps becouse it goes to the black screen then just crashes and goes back to whatever was on the phone screen. I have samsung s7 edge. I hope I am not only one who has this kind of problems ...

Konsta112 by Honored Guest
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APK Size for Gear VR

Hello,My app's size is 600MB. Is it legal to submit on Oculus Store ? I don't find any Oculus documents about this issue.Thanks for your help!

ToySoftVR by Honored Guest
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Starting a new native project

What is the standard way to start a new mobile development project? I personally find that the recommended script to spawn a new project leaves a lot of unnecessary things behind.

Help with SDK Samples on Android - Gear VR

Hi All,I'm looking at developing a VR app for my Gear VR and considering the use of the Oculus SDK along with some of my graphics code. However, I'm having trouble with the understanding Oculus SDK Samples (ala. Oculus360Photos, Oculus360Videos, etc....

Can a developer get an app reviewed?

Its been open for a month! Original submission submitted for 2 months! Somebody, Anybody! Ticket below:Request #213946 Was wondering if I can get my app update reviewed. It was originally approved for Oculus keys. Even though I was not provided with ...

AJ_Soto by Protege
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Resolved! Test Feedback - Graphics Test

HeyI got the feedback that my app doesn't run at a consistant 60fps and I'm a bit confused by it. I recorded my game-play for awhile and didn't catch any drops in FPS below 60fps. Are the submission folks testing FPS differently from how we're doing ...

Gear VR Oculus Home Logcat Spam

I'm trying to debug a crash-to-Oculus-home from my Unity app, but my adb output keeps getting swamped. Every frame, Oculus Home seems to print "MSAA level: 2", and it totally swamps the output feed.I just have adb connected remotely, and then I issue...

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Build error in Unity

When trying to build and run a Gear VR project in Unity 5.3 it gives the error "Failed to re-package resources. See the Console for details." The console output is copied below.I just tried setting this up today so likely did something wrong. There i...

Validator errors for samsung gear VR unity 3D

Hello everyone, i'm trying to run my apk package on the submission validator, i've got one error and one warning. let's begin with the error, here, i want to know what SDK it wants me to update, i used occulus utilities for unity 5, i don't really re...

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Fmegrahi by Honored Guest
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galaxy note 5 with apk oculus gear vr

my note 5 is requesting application update oculus put me down and it does not install and do not let me use the oculus without this update, has another way to update. the note came from outside and use it in Brazil and the Brazilian vr and gear.

Correct volume control UI

My Gear VR / Unity app failed submission due to not having the correct volume control UI. I wasn't using the OVRVolumeControl so I've added that, but the reason for this post is that I was already seeing a volume control beforehand and now I see two,...

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Fulby by Heroic Explorer
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Download a file via http in NDK application

So I'm trying to get my NDK app to download a file over an http connection asynchronously with a spawned native thread.Hopefully I can use the FolderBrowser class and it's ThumbnailThread to call RetrieveRemoteThumbnail, which can readily be overridd...