Vico VR - full body motion tracking for Gear VR
https://www.indiegogo.com/projects/vicovr-full-motion-gaming-in-virtual-reality#/What do you think folks (including Oculus) ? Has anyone tried it yet with Gear VR? How is latency ?
https://www.indiegogo.com/projects/vicovr-full-motion-gaming-in-virtual-reality#/What do you think folks (including Oculus) ? Has anyone tried it yet with Gear VR? How is latency ?
HiI'm noticing the following behavior when performing "Clean project" on Oculus Mobile SDK 1.0.3 + android studio 2.1.2:-The compiled files (.jar, .so) part of VrAppSupport are deleted as part of the "Clean" task -this seems like normal behavior -The...
Is there no way to debug and develop native oculus GearVR android apps without putting the phone inside the GearVR?Even if I have to put the phone inside GearVR... is there no way to debug it with a wired USB cable? Do I have to do this over the air?
having trouble finding this - can anyone help me figure out how to lower my game's screen resolution for mobile build?
I'm looking to create an Android app where:1) Launch a Non-VR app and it takes you to a sign in screen2) You sign in and then it asks you to insert the app into the GearVR.Is there any way to do one of the following?A) Have sign-in be through a stand...
There is no example of any spinners (a.k.a circular progressbar, loading icon).Can UIImage load animated GIF?
(Note I still work with Mobile SDK 1.0.0.1 (not 1.0.3)).I see that VrGUI\Src\VolumePopup.cpp is the volume notification that pops up when the volume button is being pressed.Is there a way to suppress/disable Volume notification from showing?Thanks
I found this call for getting VrAPI device data runtime from the oculus SDK with adbhttps://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-logcat-perf-stats/is it possible to get some of those values, mainly current CPU frequency...
https://forums.oculus.com/developer/discussion/38719/possible-to-show-current-cpu-frequencies-in-unity/p1?new=1
HiI wanted to ask about showing and building notifications while users are in VR. I have tried every which way to get notifications to appear while users are in VR but it has never worked.I want the notification to appear when a user presses a volume...
I have submitted a request for a Box Submission Folder 20 days and have yet to receive an update on the request. I replied to the original ticket email a week ago and still have not received an update.What is the average time for a Submission Folder ...
I'm running into a strange crash in an app that's targeting Gear VR as well as Cardboard, but only seems to be happening in the Gear VR version. I'm running Unity 5.3.5f1 with Oculus Utilities for Unity 1.3.2.Here's the code that seems to be causing ...
Hi all,I'm an interaction designer just getting started in VR. As with a lot of designers working on web or mobile apps we start in a flat 2D world of Photoshop and/or Sketch 3. I'm about to design an experience similar to VRSE or Jaunt VR for the Ge...
Hello!I notice many of you are asking how to distribute your apps privately or without having to go through the month-or-longer Oculus approval process. Well I stumbled upon one such service called ConstructVR which we're using to distribute the demo...
I'm looking for a basic tutorial that is up to date with the latest install instructions for Unity and Gear VR development under Windows and Sumsung S6 (or S7 presumably) so a person can go from zero to everything installed. No extraneous instruction...
Hi I have just got my new Oculus VR,I would like to know what sort of payment card do I need to pay for games on the Oculus please.
I'm developing a Gear VR game and would like to include a leaderboard, with the option of showing scores for all users or just friends of the player. The Oculus developer pages mention ovr_Leaderboard_WriteEntry() but I assume this is in the C/C++ AP...
Hi!Im trying to optimize a scene for running on GearVR (Note 4). I noticed in the profiler that a lot of time is spent in "PlayerEndOfFrame". As I understood this method is Oculus' own version of vsync, to wait until the next frame can be presented. ...
I'm trying to make an app in Unity 5 where users can buy and view media that I produce. Due to the size of the media and other factors I will be using an external server to deliver the media, and handling IAP through Google Play and Oculus Store.Basi...
Hello , I tried to run and build my own app , I bought last week a gear VR and start to developp a test app. I'm using Unity3D 5.3.5f1, I've downloaded and installed, the JDK , and also the Oculus SDK. I've enabled the VR on unity and created the ocu...
Are there any provisions for deploying applications for internal use (company, institution, etc) that allow the application to appear in the Oculus Home menu? Sort of a private store? AFAICT in order for the app to be accessible on the home menu, it ...
We're a company selling Gear VR experience for our customers for real estate. We want to distribute our application to devices we do not own ourselves. The only way to do this is using the Samsung Gear Vr Appstore.However we'll be creating VR apps tr...
I've got a custom video playing app that's working fine for media located on the internal storage of an S7, but can't convince the OvrStoragePaths class to look at the correct paths on the SD card. The SD card is mounted at /storage/6531-6364, not /s...
I am able to successfully make purchases in the app, but regardless of whether the purchase is successful or not after the payment is handled in Oculus it just goes to a black screen instead of returning to the scene that called the purchase event. I...
From what I read GearVR Oculus Concepts apps must be free. Are in-app purchases allowed?
I have an NDK app (that uses VrAppInterface in C++) and I want to link to the platform library to add in-app purchase support. I thought I should simply be able to link to libovrplatform.so in Android/libs/armeabi-v7a and include svcjar.jar in my pro...
I would like to submit an app, but only want to distribute it with Oculus Keys. I looked through the application forms, but didn't see an option for this. Is it possible? And would review times be shorter if we wanted to go this route? Apologies if I...
I am getting this error, the project was created from the Native apps template:Execution failed for task ‘:VrCapture:Projects:Android:NDKBuildRelease’> Process ‘command ‘C:\Dev\Android\android-ndk-r11c-windows-x86_64\andoir-ndk-r11c/ndk-build.cmd’’ f...
While it's clear to me that atlassing can lead to less materials (which would help reduce the overall draw call count), it's not clear what the optimal atlas size is for GearVR.For now I've assumed 4096x4096 atlasses would be fine, however larger atl...
Hello Mr.Usually, i am dealing with app between android and iOS .I found mobile platform in this site.But,there are no iOS Platform sdk.Is there iOS platform sdk?Plase answer me.Thanks a lot.