Oculus Go Development
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Controller Button Mappings

I could have sworn there was already a thread for this, but couldn't find it anywhere. So, here goes. In my Unity apps I use an input layer that requires me to map from an HID to a set of button mappings, and then the rest of my app just deals with w...

drash by Heroic Explorer
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  • 27 replies
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Disable Input / Camera Rendering on HMD Removal

Hello Developer Community!We are using Unity to develop for the Go and are having issues with desired HMD removal functionality. Oculus requires that "The app should not submit frames or accept input when the user removes the headset or opens Oculus ...

Anonymous by Not applicable
  • 578 Views
  • 0 replies
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Throttling On Low Battery

Hey guys,So as it would turn out, Oculus automatically throttles an Oculus Go application somewhere around 30% battery level. To be clear, there are no thermal problems, its just an automatic adjustment. I was wondering if there's any way to turn thi...

GigaSora by Expert Protege
  • 675 Views
  • 1 replies
  • 0 kudos

will Oculus go disappear soon ?

Hi,Oculus go just announced a price drop on oculus go.What is the next step ? Will oculus go disappear from store ?Is there an equivalent product soon ?Oculus go is 2x cheaper than quest and a lot more easy to use and understand. We use it for busine...

Anonymous by Not applicable
  • 795 Views
  • 5 replies
  • 1 kudos

Oculus Go "Take Photos" doesn't work

Hello,I'm trying to figure out what is going on here. I can record a video of my app with the little red light in the corner, but I cannot use "take photo". I have the app open, I return to the Oculus Menu > Sharing > Take Photo, it returns to my app...

Publishing to Xiaomi (China)

Hi all,Has anyone ever managed to publish an Oculus Game in China using Xiaomi.com?I've been trying for some months and liasing with Xiaomi support which has resulted now in this email from daisy@xiaomi.comHi Kevin, I am afraid that there is nothing ...

Kev1970 by Explorer
  • 394 Views
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Resolved! FPS fluctuations

I developed a game targeting GearVR and Go. Like any VR game it's imperative that it hits the screen refresh rate all of the time, in this case 60fps.During testing and optimisation I noticed that on my Samsung S7 Gear VR device that although my game...

Kev1970 by Explorer
  • 2658 Views
  • 7 replies
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osig files on the S8?

We have a GearVR app working on multiple devices. We bought a bunch of new Samsung S8's to add the app to those devices, but the osig file is not working on them. I went through the same process to get the device ID from the older devices, but on the...

CJG360 by Honored Guest
  • 1803 Views
  • 7 replies
  • 0 kudos

Native Standalone app

Hi allI am currently starting development on a new Native Gear VR app. I have been trying to create a new Android studio project that is not tied to the SDK sample path. Eg running the make_new_project script creates a subdirectory in the VrSamples f...

elwesties by Honored Guest
  • 3041 Views
  • 8 replies
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Ad network for Oculus

Hello,I was wondering if there is any approved by Oculus Ad network ? I tried OmniVirt but the app was rejected and I had to remove it to get it approved for store publication.Thanks

Native activity crashes on input event

Hi!I have a android native activity which uses native_app_glue. Everything works fine, except when I am debugging it and vr mode is activated. In that case for a simple touch event the application crashes at AInputQueue_preDispatchEvent (in android_n...

Anonymous by Not applicable
  • 4713 Views
  • 11 replies
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Videoplayer performance

I created, with Unity, an Oculus Go app, which reads videos from the videoPlayer (url).These 2D videos (1280x720) take a very long time to be downloaded (prepare and play)I reduced these videos to (640x480). This greatly improves the loading speed, a...

Anonymous by Not applicable
  • 483 Views
  • 0 replies
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Sharing data with Oculus Go

I am developing an app that needs to share some data in the form of a text file between itself and a PC. I am using windows 7 and Unity 2018. I can see the oculus go on my PC and transfer files to it manually, in addition to having my Unity app save ...

jdprindle by Honored Guest
  • 600 Views
  • 1 replies
  • 0 kudos

Lock camera, use head tracking to alter object

Hello!I I'm using the latest version of Unity and have had a great experience with several prototypes. Now I want to test an experience where I lock the camera and use the head tracking to change the rotation of a different object. Anyone have some t...

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