network
will there be an app made that allows you to connect to your home network so I can stream films and music
will there be an app made that allows you to connect to your home network so I can stream films and music
Is there any way to modify the scrolling sensitivity on the FolderBrowser class in the OVR mobile SDK? I didn't see anything that looks like this in the public interface in SDK v1.0.0.1; apologies if I missed it. The default behavior seems very sensi...
I have a native app that adjusts the eye view matrix for doing additional turning on top of the view matrix I'm getting in VrAppInterface::::DrawEyeView. I properly set the ExternalVelocity matrix. It works fine, except for objects that I want to rem...
How many downloads are the paid apps getting in the GearVR store vs the Free Apps? The App discovery with the UI interface already seems hard to find in in the GearVR.We are a small team, and have spent quite some time on building this game, and are ...
Hey guys,Just an FYI to prospective developers out there, GearVR's submissions team is no longer providing feedback on submitted apps. I've been told this in no uncertain terms by the submission team, and have attached the actual conversation that to...
Is there any good reason Oculus Store is still missing videos in the storefront for apps/games?For example, Steam storefront has videos and screenshots .Not only it helps consumers to get acquainted with the product better before buying it, but also ...
Are there a list of two-dimensional android apps that are available for Oculus? I'm interested in developing for the platform, however there is little information available.
Is anyone else having trouble using ADB to connect to your phone wirelessly to debug for GearVR?I run into two roadblocks, they are "device not authorized" or "device refused connection"If I connect via USB, i can authorize the device and then connec...
I recall there is a functionality to receive calls when in VR, but why isn't there a way to call when experiencing VR ?Wouldn't be cool to call a friend or relative and say "Guess where I am at! I am at !!!! Come and join me !"Either way, it's kinda ...
Hi,recently I started developing an native GearVR application. I started using the GLGeometry class and thus I am also using the Array and the Vector3f/Vector2f classes. While using the Array class I run into some behavior which I don't really unders...
With Unity 5.3.4p1 and the Galaxy S6 on lollipop and S7 on Marshmallow on latest runtime update I am experiencing a problem where when I launch my gear VR app the lens distortion effect is turned off. This leads to a warpy world experience. When runn...
I have a pre-compiled static library (.so file).It is a third-party library which I don't have the source code.Normally, for general Android project, I would add .so files to ../jniLibs/armeabi-v7a/ folder and it will work.However, for GearVR project...
I can't figure out how to include other libraries into the GearVR project.I want to include a library into the GearVR project. For example: okhttp-3.2.0.jarIf I include at the ../Projects/Android/libs/okhttp-3.2.0.jar, then it compiles but I get a ru...
I am working on the app that shows 360 stereoscopic panoramas. For cardboard I make two cameras - for left and right eyes. Then I split screen (left half for left camera, right half - for right one), surround each camera with its own textured sphere ...
A known issue of version 1.3.0 of Oculus Utilities for Unity is that the volume control is missing. I don't want to use a older version of the Utilities to have this functionality, but it is required for submission. When can we expect a new update to...
Hi there,I have a question about the Validator. If I check my .apk file with the Validator I always get this warning: --> GLES version is (not specified) (uses-gl-es)But the GLES version is added into the android manifest like it is described in the ...
Hello,Does the Oculus app store have the capabilities to release an unlisted application? And can I submit a locked application that requires a username and password for use?I am developing a Unity GearVR application for a client. But my client wants...
HiI want to make a link for launching my app page in Oculus store.For instance, if user click any button, the page is shown and user can download the app directly.Is there any intent ?Please let me know..
Just read that 6.0.1 is coming soon to S6 phones from T-Mobile. I see there are reports that performance in Gear VR is down compare to 5.1.1, etc.Is it worth updating or should I wait ?Thanks.
Hi AllWe are making a few last performance modifications to AFFECTED, but since updating to the latest Oculus Utils and OVR Packages we have noticed a large increase in Verts in the Unity Statistics Monitor. While the game is not performing any poore...
I am calling OVRManager.instance.ReturnToLauncher(); on a quit button.It loads up the Confirm Quit Dialogue and if I select 'Yes' it returns to the Home menu.If I select 'No' I don't return to my app, just a black screen.Using: Unity v5.3.4p1, Oculus...
As a newbie to development and design; Where could should I begin learning how to prototype and develop a very simple beginner application? As a follow-up, are there developers here that freelance on the side? If so, how would I best find a match and...
Hi all,I have held off from posting for a while as this issue bugged me so much I just quit developing my application I am the author of the YouTube Cinema app on the Sideload VR store. I developed the app as my first ever Unity application and thin...
Hi all - I have been trying to find an easy to follow guide to help setup Unity 5.3 for Gear VR development. Can anyone guide me or offer suggestions. I found a few Youtube videos however they are outdated... and I am having a hard time understanding...
Hey all, I'm looking for an app that is optimized for GearVR that includes walking a right rope or climbing a ladder, or something of the sort. I'm looking to create the most realistic feeling of heights with the fear of possibly falling.... If there...
Hi,cybereality stated in this post (viewtopic.php?f=37&t=24342&p=280043) that VRSettings.RenderScale is not yet supported on GearVR. The latest patch releases (since 5.1.2p3) are a bit different in that it does *something* on GearVR - just not the ri...
HiI have created an app using Unity for my android device to be used on Samsung gear VR. I used OVRPlayer controller as my camera and controller. The problem is that when I run the game on my device the controller (Steelseries Free) does not function...
Hello, I've recently taken an interest in developing my own VR app for the samsung vr, but I can't find a developer version for the samsung galaxy s7. Will the s6 version work for the s7?Additionally, what's the difference between the developer versi...
Pretty much this https://www.reddit.com/r/GearVR/comments/4erp6l/anyone_else_despise_the_consumer_model/I am surprised Samsung doesn't poke T-Mobile and ATT to fix the issue. So, maybe Oculus can let Samsung know that some vendors still have issues w...
I am new to this world. I have rendered stereo equirectangular pictures but i dont seem to find a way to watch them on Gear VR Oculus and S7.Please, any advice wellcome.