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No SDK Documentation?

I have searched high and low and cannot find any documentation on the Mobile SDK. Other than the largely uncommented source is there any other documentation available for the NDK C++ SDK?

elwesties by Honored Guest
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Platform SDK Beta for GearVR

Hey everyone,We just wanted to reach out to let you know that we’re getting ready to ship our platform sdk publicly and would love you to start using it in your games for GearVR. We announced the sdk at Oculus Connect 2 last September and since then ...

Mobile VR development in Java?

Hi!I'm looking into the idea to build GearVR applications in Java (instead of Unity). I had a look at the Mobile SDK 1.0, but I was surprised that there is hardly any Java code in there, most of it is written in C++. I did not expect this since Java ...

Ser3nity by Honored Guest
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Scale differences between DK2 and GearVR?

HiI have an app that works great in DK2, but when I run it for GarVR the camera gets positioned a few feet above where it was for DK2 and the eye distance is much greater. Any ideas?I switch platforms by creating a gameobject with the same trasform a...

GearVR UE4 One-Click Deployment Solution

Hey!I wanted to share a very efficient solution for deploying your UE4 GearVR project with just one click. I post this here, since this could be adapted for Unity aswell. Anyhow, here is a link to my post on the UE4 forums. https://forums.unrealengi...

HEGI by Protege
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gameoject>UI>text

Hello,Any idea why my .apk won't show the text button (gear vr), when I check the game mode I can see the text button but on compiling it's not there. TIA

Zubz by Explorer
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Android Cardboard Marker Gun Take 2

https://www.youtube.com/watch?v=AL9dDFq ... e=youtu.beA short video of the progress that I made on an earlier experiment with a prototype Android Cardboard Marker Gun. It is now with improved tracking, a working trigger and a more sophisticated demo....

Unreal for Gear Vr problems

Hey Guys,so I tried porting a game that I made into a VR-Game. That itself has worked quite nice. But when I try to start the game, I can only see a download screen. It says its downloading 0/0 mb and stucks there. Has anyone had a similar problem an...

t3mr0i by Honored Guest
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Streaming drm content error

Hi, everybody!I am trying to play DRM content (widevine).MediaPlayer is created in Java code (VrActivity) and uses SurfaceTexture from native code (like CinemaSDK sample does)Licence is successfully acquired.Also ovrSettings.UseProtectedFramebuffer s...

Unable to get UIDiscreteSlider to display

Hi, I'm working in the Native Mobile SDK and trying to get some UI up. I'm all good with using UIButton and UILabel for a lot of what I need, but I need a slider UI element and have been looking at using UIDiscreteSlider.From the UIDiscreteSlider.h h...

maqlens by Honored Guest
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vrapi_SubmitFrame GL_OUT_OF_MEMORY crash

I'm currently running into a crash issue after application's second frame is rendered and frame is submitted via vrapi_SubmitFrame call. Application is a native activity NDK application and uses Oculus Mobile SDK 1.0, I'm running app with Galaxy S6.F...

astennu by Honored Guest
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Oculus 360 Images spherical panoramas artifacts

I just notices something when viewing equirectangular panoramas in Oculus 360 Images - artifacts at poles.At the same time, when I load the same equirectangular panorama in Blender as environmental map, there are no artifacts.Can Oculus wrap equirect...

motorsep by Rising Star
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OVRTouchPad Issue

Hey guys, I'm having a weird problem where I have a script which I connect to OVRTouchpad to read swipes.I'm having an issue where the TouchHandler that is made in the beginning of the game is looking for the original script and so it can't find the ...

Asane by Honored Guest
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Step Debugging on the GearVR

I have been trying to get it to work for ages.I'm seemingly doing everything...1. Using android studio...2. Made a "Native Project" using edit configurations3. Added the symbol directory in edit configurations (\VrSamples\Native\VrCubeWorls_NativeAct...

Problem renaming VrCubeWorld_Framework

I'm trying to use VrCubeWorld_Framework as a base for my project, and I want to rename it to something else.I changed VrSamples\Native\VrCubeWorld_Framework\Projects\Android\res\drawable-xxhdpi\ic_launcher.pngVrSamples\Native\VrCubeWorld_Framework\Pr...

Oculus System UI with Unity 5.3

I'm trying to figure out the proper way to implement the Oculus system UI these days. Now that Unity has VR support included, how does this work?1. I imported the OculusUtilities package 0.1.3.0 beta. Is this the latest version? And is this still nee...

SweetJV by Honored Guest
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Cinema, Ant, Moon theaters

Just curious if Oculus will ever share these theaters, or if we must create our own if we want to have any besides Home and Void.I was a bit disappointed when the 1.0 Mobile SDK came out and it did not include the fbx/ovrscenes for these additional t...

kcoul by Explorer
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Private Application Validation/Submission

Hello,We are a large media agency who run shows/events all over the world for our clients (primarily in the auto show arena).Recently we have started to use Gear VR at some of our events.The issue we are having is authorising our app to run on any ha...

dandvr by Honored Guest
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Link errors using LibOVRKernel library

Hello everyone I work on a C++ app for Gear VR, and I need to use some functions from SystemUtils, and SystemUtils depends on LibOVRKernel.So I imported libovrkernel.a precompiled library file to my project, but when the compiler try to link with th...

Noxalus by Honored Guest
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Gear VR games/apps via Play Store ?

Is it possible to have Gear VR app that doesn't require to be run/sold through Oculus Store ?The reason I am asking is that there is GPL engine with VrAPI (which is the only component of SDK that is GPL compatible) that runs nicely on Samsung phones ...

motorsep by Rising Star
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Starting VR from inside a non-VR app?

I work in the mobile game space. Games I work on aren't really suited for VR, but there are parts that could be turned into a VR experience pretty easily and convincingly.Let's say I had a top-down 3D racing game. The gameplay and racing is handled o...

kavs by Honored Guest
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Should I focus on Rift or GearVR or both?

I'm wondering how many Unity developers are targeting Rift and GearVR at the same time? How much effort has it been to work with both the PC SDK and Mobile SDK? Easy? Hard?At the moment I just want to make a great Rift game (I have my idea), but I cu...

locomojo by Honored Guest
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