No SDK Documentation?
I have searched high and low and cannot find any documentation on the Mobile SDK. Other than the largely uncommented source is there any other documentation available for the NDK C++ SDK?
I have searched high and low and cannot find any documentation on the Mobile SDK. Other than the largely uncommented source is there any other documentation available for the NDK C++ SDK?
Hey everyone,We just wanted to reach out to let you know that we’re getting ready to ship our platform sdk publicly and would love you to start using it in your games for GearVR. We announced the sdk at Oculus Connect 2 last September and since then ...
Hi!I'm looking into the idea to build GearVR applications in Java (instead of Unity). I had a look at the Mobile SDK 1.0, but I was surprised that there is hardly any Java code in there, most of it is written in C++. I did not expect this since Java ...
HiI have an app that works great in DK2, but when I run it for GarVR the camera gets positioned a few feet above where it was for DK2 and the eye distance is much greater. Any ideas?I switch platforms by creating a gameobject with the same trasform a...
Hey!I wanted to share a very efficient solution for deploying your UE4 GearVR project with just one click. I post this here, since this could be adapted for Unity aswell. Anyhow, here is a link to my post on the UE4 forums. https://forums.unrealengi...
Hello,Any idea why my .apk won't show the text button (gear vr), when I check the game mode I can see the text button but on compiling it's not there. TIA
https://www.youtube.com/watch?v=AL9dDFq ... e=youtu.beA short video of the progress that I made on an earlier experiment with a prototype Android Cardboard Marker Gun. It is now with improved tracking, a working trigger and a more sophisticated demo....
Hey Guys,so I tried porting a game that I made into a VR-Game. That itself has worked quite nice. But when I try to start the game, I can only see a download screen. It says its downloading 0/0 mb and stucks there. Has anyone had a similar problem an...
Hi, everybody!I am trying to play DRM content (widevine).MediaPlayer is created in Java code (VrActivity) and uses SurfaceTexture from native code (like CinemaSDK sample does)Licence is successfully acquired.Also ovrSettings.UseProtectedFramebuffer s...
Hi, I'm working in the Native Mobile SDK and trying to get some UI up. I'm all good with using UIButton and UILabel for a lot of what I need, but I need a slider UI element and have been looking at using UIDiscreteSlider.From the UIDiscreteSlider.h h...
I'm currently running into a crash issue after application's second frame is rendered and frame is submitted via vrapi_SubmitFrame call. Application is a native activity NDK application and uses Oculus Mobile SDK 1.0, I'm running app with Galaxy S6.F...
Hello!I'm working on a game called Swing Star for the Gear VR and I was wondering if anyone in the NYC or DC Metro area might be willing to let some of my team borrow a Note 4 + Note4 Gear VR for a few hours in order to hunt down some performance iss...
I just notices something when viewing equirectangular panoramas in Oculus 360 Images - artifacts at poles.At the same time, when I load the same equirectangular panorama in Blender as environmental map, there are no artifacts.Can Oculus wrap equirect...
Hi there. Please forgive me for my horrible manners, but I am re-posting this Unity thread in the mobile dev forum, since the people who know the answer likely frequent this forum more often:viewtopic.php?f=37&t=29796&p=328692Sorry and thanks!
Hi there,We're building a game in Unity 5.x.x and the prototype is running smooth, but we'd love to incorporate leader boards for payers. Figured it would really help the experience in our kind of game. Can we get the info about the user name and pub...
Mobile developers can check here for release note for System Activities and VrApi.https://developer.oculus.com/documentat ... a-release/That link should be updated as new releases come out, so you can bookmark if you like.
I'm using the OVRCameraRig from the 1.0 SDK in Unity 5.3.2f1, and I have a problem that I can't fix. Every time I start up the game on my GearVR the world will be slightly askew, tilted to one side or the other depending on how I moved my head while ...
Hey guys, I'm having a weird problem where I have a script which I connect to OVRTouchpad to read swipes.I'm having an issue where the TouchHandler that is made in the beginning of the game is looking for the original script and so it can't find the ...
I have been trying to get it to work for ages.I'm seemingly doing everything...1. Using android studio...2. Made a "Native Project" using edit configurations3. Added the symbol directory in edit configurations (\VrSamples\Native\VrCubeWorls_NativeAct...
I'm trying to use VrCubeWorld_Framework as a base for my project, and I want to rename it to something else.I changed VrSamples\Native\VrCubeWorld_Framework\Projects\Android\res\drawable-xxhdpi\ic_launcher.pngVrSamples\Native\VrCubeWorld_Framework\Pr...
I'm trying to figure out the proper way to implement the Oculus system UI these days. Now that Unity has VR support included, how does this work?1. I imported the OculusUtilities package 0.1.3.0 beta. Is this the latest version? And is this still nee...
Just curious if Oculus will ever share these theaters, or if we must create our own if we want to have any besides Home and Void.I was a bit disappointed when the 1.0 Mobile SDK came out and it did not include the fbx/ovrscenes for these additional t...
Hello,We are a large media agency who run shows/events all over the world for our clients (primarily in the auto show arena).Recently we have started to use Gear VR at some of our events.The issue we are having is authorising our app to run on any ha...
Do we have a standard virtual keyboard?Or someone has s ample code?Please advise me how to do that with Native code.Thanks a lot.
I am starting to play around with using the GearVR in some basic AR functionality. To do this I need to know the characteristics of the cameras on the supported devices.Has anyone consolidated the info needed to create virtual cameras that match the ...
Though having a strong background from mobile app development, I have to commit I am total beginner on 3D stuff which is required by Oculus mobile.Currently, native app is my main focus, and the only good places for learning Oculus mobile is various ...
Hello everyone I work on a C++ app for Gear VR, and I need to use some functions from SystemUtils, and SystemUtils depends on LibOVRKernel.So I imported libovrkernel.a precompiled library file to my project, but when the compiler try to link with th...
Is it possible to have Gear VR app that doesn't require to be run/sold through Oculus Store ?The reason I am asking is that there is GPL engine with VrAPI (which is the only component of SDK that is GPL compatible) that runs nicely on Samsung phones ...
I work in the mobile game space. Games I work on aren't really suited for VR, but there are parts that could be turned into a VR experience pretty easily and convincingly.Let's say I had a top-down 3D racing game. The gameplay and racing is handled o...
I'm wondering how many Unity developers are targeting Rift and GearVR at the same time? How much effort has it been to work with both the PC SDK and Mobile SDK? Easy? Hard?At the moment I just want to make a great Rift game (I have my idea), but I cu...