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Default Splash Image

I'm creating builds of my game using Unity Pro 5.1.3p2, and I believe that I should be able to change the splash image, and yet I don't see the option. I get the 3d version of the blue unity logo and "Built with Unity" screen. Under player settings, ...

Anonymous by Not applicable
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Unity 5 slow load time

I'm experiencing extremely long load times, that I suspect is due to textures. My APK is very small, and the textures are compressed as ETC2. I'm running Unity Pro 5.1.3p2, and testing with an AT&T Note 4. It takes an astronomically long time to load...

Anonymous by Not applicable
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Strategy: VR Game vs "Universal" Game

I have become such a VR fanboy, that I lost track of common sense. Don't do the same thing. I'm not sure it's wise to make a dedicated VR game. Results may very. Make a mobile game. Make the VR an added feature. In this way, you can keep your mobile ...

SDK mobile_1.0.0.0 and Unity(Android Build)Issues

I have several versions of Unity ranging from 5.1.1f1 to 5.3.0f4 and I'm having the WORST luck getting my scene to export/build for Android using the OVR_POV character asset(numerous errors). Am I using the wrong version of Unity to get it to build f...

Nduel by Honored Guest
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Exit Confirm Menu also re-orients?

I notice if you go into the exit menu on GearVR and choose no, you return to the game, but it re-orients the scene. Is there an option to turn this off or something? I'm developing in Unity.

rhill by Honored Guest
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photo360 cubemap

Hi All,I have a stereo cube map image that looks fine in the official samsung photo360 app, but in the photos360SDK project the image does not map properly into a 3d VR scene, it looks all distorted with all 12 of the faces all converging to a point ...

johndude by Honored Guest
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Any way to access the Gear VR sensor data?

I'm essentially looking to get the data on yaw, pitch and roll from the Gear VR sensors and sending that back to my PC (to integrate this device with a positional tracking system). I've looked around a little in the mobile SDK, but am still not sure ...

Newer version of mobile submission guidelines?

Is there a newer version of this:http://static.oculus.com/sdk-downloads/ ... elines.pdfThis still references, for example, emailing and using a Dropbox folder, and while the web submission process is pretty easy to follow, it makes me worry there is ...

rhill by Honored Guest
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Finally upgraded to Unity 5.2

...And the new Mobile Utilities. However now whenever even the simplest application tries to lunch into the gear, i get the "please insert into gear", and then it launches the standard samsung gear VR storefront.Any help?Blank project, imported the U...

Pink Textures On my Particles

Hey guys, I'm getting a weird issue in my Gear VR builds. I've tried on the S6, the Note 4 and the S6 Edge Plus. The Edge Plus and the S6 are on 5.1.1. The Note 4 we have, we've left on 4.4.4.I notice on both the S6 and the S6 Edge Plus, that on swit...

Asane by Honored Guest
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Gear VR Back Button Not Working in Unity

Hey everybody. I have this code to return my Unity app to the main menu using the back button on the GearVR:void Update(){ if (Input.GetButtonDown ("Back")) { Debug.Log ("Clicked Back Button."); LoadAndPlay( rootMovieName, true); } // end "Back"It wo...

Unity Builds Crash on Splash Screen

I'm trying to get some of the basic examples included with the SDK to build and run on the Gear. However, every single example I try to build seems to crash on the splash screen. I've tried a few examples in the SDK (and copying over the ProjectSetti...

bteitler by Honored Guest
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ndk-gdb on S6

As many have probably encountered, ndk-gdb does not always work on all devices, at least not easily. But that doesn't mean it never works! And it doesn't mean it requires a rooted device!The following was tested on OSX, but should apply to Linux and ...

doles by Protege
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VOIP Cost for Gear VR

Hello, Can someone tell me what is the cost of supporting VOIP the way it has been done in Oculus Social (<1ms I hope) ? Also, is Opus used for that? Can we have access to the source code for this app?Stephane

Maven Repositories

Now that the Mobile SDK v1.0.0 is moved over to a Gradle based build system, has Oculus considered setting up a Maven or Ivy repository to store VrApi, VrAppSupport, and the other pre-built libraries? Currently the build system expects everything to ...

mduffor by Protege
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Social API?

Is there going to be a release of the social API so we can start to add multiuser voice chat into our games and apps?Does anyone know of a voice solution that could be used in the meantime?

Toggle antiAliasing

I would like to turn AA on for some levels and off for others to help with Unity 5 performance. However, if I attach a script with the below code, it renders in mono with no head tracking. Seems like it disables "Virtual Reality Supported". Is this p...

hexagon99 by Honored Guest
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Possible bug in StringBuffer::SetGrowSize

Just looking through the SDK I found this possible error.I could be wrong but I believe there is a missing +1.LibOVRKernel/Src/Kernel/OVR_String.cppvoid StringBuffer::SetGrowSize(size_t growSize) { if (growSize <= 16) GrowSize = 16; else { uint8_t bi...

8bit by Protege
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Pink Textures On my Particles

Hey guys, I'm getting a weird issue in my Gear VR builds. I've tried on the S6, the Note 4 and the S6 Edge Plus. The Edge Plus and the S6 are on 5.1.1. The Note 4 we have, we've left on 4.4.4.I notice on both the S6 and the S6 Edge Plus, that on swit...

Asane by Honored Guest
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  • 3 replies
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White screen flicker

Since updating to Unity 5.2.1p2 and Utilities 1.2, I have noticed an occasional screen flicker while running my game. Most of the time the flicker is not the entire screen, usually just vertical lines of pixels on one side of the screen. Anyone else ...

braun0 by Honored Guest
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Cannot run OVRMonitor in Mobile SDK 1.0.0

Is anyone else having issues running OVRMonitor in Mobile SDK 1.0.0?I was able to run 0.6.2 just fine but in 1.0.0 just running the executable locks up my explorer.My dev machineWindows 8.1Mobile SDK 1.0.0AMD fx 8350NVidia 660tiMy phoneS6 - Android 5...

8bit by Protege
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Unity 5.2.2p4 and MoviePlayer - SDKExample

I'm having several problems playing videos on Gear VR - S6, are just running a few 720P videos, 95% videos don´t play.To play I have to convert the videos files:“ffmpeg -i input.mp4 -acodec libvo_aacenc -b: a 128k -vcodec mpeg4 -b: v 1000k -vf scale ...