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Android Gamepad Keycodes and Unity Assignments

Hey all,So I've been working on a spreadsheet that has the keycodes that android uses for gamepads whether through OTG or Wireless.This was initially for me and my friends but I feel it has reached a stage where it is useful enough to share with ever...

Valkron by Honored Guest
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Input not recognised from touchpad

Hi folks,I posted this on Stackoverflow but hopefully someone here can tell me what I'm doing wrong. I'm trying to teach myself some basic Gear VR programming and have been trying to extend the Roll-a-Ball tutorial to include a timer and allow the us...

WILTAY by Honored Guest
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Force Open GLES 3.0 mode crashes on Unity 4.6

The documentation for the Unity 4.6 integration suggests forcing texture compression to ETC2, but also suggests forcing the graphics API to Open GLES 2.0. When we do this, Unity decompresses all ETC2 textures to RGBA32 at load, because it assumes ETC...

Support for existing application

Is it possible to add support for existing application and use existing ui? Also I need to integrate drm player ooyala for vr. Is it possible to add custom layout with that player?

ncit11 by Honored Guest
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  • 4 replies
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Live preview/debug with Gear VR and Unity 5

I'm looking for a way to live preview/debug VR apps on a Note 4 from Unity 5 without having to build and send them to the device every time.- I enabled Gear VR Developer mode, but it requires building and sending the project, and head tracking doesn'...

Optimizing desktop VR for mobile the Hard Way

Here's a post about our experience taking a desktop VR experience and porting it to mobile, which goes against every recommendation https://www.campfireunion.com/blog/post ... e-hard-wayWe learned a lot in the process, and share a few tricks we came...

Anonymous by Not applicable
  • 713 Views
  • 1 replies
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Bad TimeWarp lag/drag due to low framerate

Hi Guys,I've managed to build and run our app again with the 0.6.0.1 Oculus Mobile SDK.Our app always suffered from pretty low framerates when run with the SDK (average at about 15FPS), but with the new SDK we are experiencing an extreme lag in TimeW...

Unity 5.1 Unity App Submission

Hello,With the release of Mobile SDK 6.1, I'm a bit confused as to the state of submitting an app to Oculus with Unity 5.1. Unity SDK 6.1 seems to only have support for Unity 4.6. When you install the Unity 4.6 Legacy Integration, or the sample packa...

smorpheus by Honored Guest
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[SDK 0.6.1.0] Crash in libOculusMediaSurface

Hello,I may missing something but it seems that I am unable to use the MediaSurface functionality provided in libOculusMediaSurface.so in the latest Mobile SDK 0.6.1.0 and Unity 4.6.7f1.The only thing I do is calling OVR_Media_Surface with the native...

Unity 5.1 360 Movie Player not starting

Hi Guys,i´ve got a problem. I have build a 360 movie player for GearVR.Without using the Oculus SDK (Just VR Output of Unity) Everything looks fine. I have installed Android SDK and the Java SDK (Have not customized both of them). Unity seems to work...

CinemaSdk not working

I downloaded all tools, imported into eclipse all samples,but when I want to use cinemaSDK error without description received. VrCubeWorld examples work fine, but cinema and photos do not start at all. Can someone help me with that? Btw a bit later I...

ncit11 by Honored Guest
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UV mapping changed in latest?

Created sphere in Unity project and now it seems the default UV / texture mapping scaling has changed?Texture set to 1 but in past same texture or video would match sphere but latest Unity seems to use only portion of texture.As a test try the MovieP...

Anonymous by Not applicable
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  • 10 replies
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Older SDK versions downloads?

I need to downgrade my SDK version from 0.6.1 to 0.5.1 to correct a bug present in the latest SDK but not the older. However, the only Mobile SDK download on offer seems to be the latest one (https://developer.oculus.com/downloads/). Is there a locat...

isefka by Honored Guest
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How to start application?

Hi! I am developer and i have a some trouble with VR application I working with Unity3d 5.0 and OVR mobile sdk. Once i build a application and install apk to Samsung galaxy i can't understand, how to start my application ? Because after i put phone ...

Hitjones by Honored Guest
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  • 6 replies
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Unity Editor Debugging for Menu_sample

It may be a simple question, but I can't find the way to do it. I'm testing the menu_sample in the unity editor. Everything works fine, but only the "escape" and "left click" are being processed. I can't move the camera up/down or use arrows to navig...

Anonymous by Not applicable
  • 690 Views
  • 1 replies
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Playing Video in Sample GearVR Unity level

Hey everyone,We are new to GearVR development, and I'm in Unity in the MoviePlayer_Sample scene. I've changed the MoviePlayer_Sample.cs script to point to my video on the Note4 SD card. However, it's not working. Here's a quick video of what's going ...

How do you get Battery info with the OVR SDK ?

Hey everyone !We want to display the battery info on our 360 video viewing app, and it seems the provided code in the OVR examples (HomeBattery.cs) doesn't really do anything. :? I've checked the content of the script, and while the script looks okay...

Anonymous by Not applicable
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  • 3 replies
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Unity 5.1.0p1 issues?

Downloaded the latest Unity 5.1.0 with patch 1 with the hope it was to support Gear VR.Tried loading in the Oculus Unity demos and get CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details.Anyone else seeing...

Anonymous by Not applicable
  • 3888 Views
  • 14 replies
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