Oculus Go Development
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Crash in 360Videos App when adjusting volume

Hi,I extracted the sdk folder (0.6.0.1), imported the Oculus360VideosSDK project in eclipse, and put the videos in the relevant folder. The app runs smoothly and plays the video, but when I try to adjust the volume I get a crash. Edit:Just to add a l...

SDK for GearVR development in Unity 5

Hi everyone,I haven't done any GearVR since few months ago. At that time, I was still using the Oculus Mobile SDK and Unity 4.6.Now in Unity 5.1.2f1, I see that Unity already support GearVR natively. It can be confirmed here: http://docs.unity3d.com/...

mitsurudy by Honored Guest
  • 856 Views
  • 2 replies
  • 0 kudos

right eye blinking in note4

Hello, I've just generated an app. So far I have only generated a 3D scenario, and I'm experiencing a strange behaviour. Right eye is blinking, and only shows black images with pixels randomly generated. I'm working with Unity 4.6.4, and OVR mobile s...

Anonymous by Not applicable
  • 570 Views
  • 0 replies
  • 0 kudos

3d exploration scene

I am a 3d modeler and I want to be able to create a huge environment that you can navigate through with arrows. The arrows once activated would load a new 360 vr picture showing the new area you moved to. Anyone want to develop something simple like ...

barry1685 by Honored Guest
  • 537 Views
  • 0 replies
  • 0 kudos

Question about multiple Sig files on one build

Ok, so i have a working demo that is running on my phone, and everything is excellent. Now, i have a friend that also wants to run this demo. So my question is, DO I SIMPLY ADD THE SECOND SIG FILE IN THE RESPECTIVE FOLDER? OR DO I NEED TO DELETE/MODI...

OVRGamepad DLL Missing in OculusUtilities Package

USING:Unity 5.1.1p4Virtual Reality Switch (is checked)iMac (2014)OculusUtilities Package installedI converted an Android VR Gear project over to OculusUtilities and Unity 5.1.1p4 using the OVRCameraRig the app compiled and works well on the Gear VR. ...

Ozoner by Honored Guest
  • 4973 Views
  • 10 replies
  • 0 kudos

Disabling all buttons

Hi everyone,for an exhibition I try to create a custom version of the 360 Video Player app from the mobile SDK.After selecting a video I want so disable all buttons (volume, back and touchpad)so the visitors can't stop the video or exit the app.Does ...

Anonymous by Not applicable
  • 669 Views
  • 1 replies
  • 0 kudos

Looking for a software to split my screen

Hello!I have a custom made VR Headset that I use with my android.I have fixed so I can stream my desktop to my phone without lag but It's the whole desktop...I'm looking for a program/software to split my screen in half and make it mirror so I see th...

Xerxz by Honored Guest
  • 650 Views
  • 0 replies
  • 0 kudos

Compiler Errors with Visual Studio and VisualGDB

I'm trying to get code from the SDK to compile with little luck.Running Visual Studio 2013 with VisualGDB, with ANT, JDK, Android SDK, and NDK installed through the VisualGDB interface. When I try to compile the Oculus360VideosSDK project I get 100-s...

asamson by Honored Guest
  • 611 Views
  • 0 replies
  • 0 kudos

Gear VR Sensor Fusion data (accelerometer, gyro)

Hello guys,I'm new to Oculus mobile development and have some basic question related to native sdk (Android NDK part).Previously I have created Unity project where I can get data from Sensor Fusion sensors (accelerometer and gyroscope) and it works g...

omatv by Honored Guest
  • 2138 Views
  • 1 replies
  • 0 kudos

Linear Acceleration on Gear vs DK2

I'd like to know whether there is a recommended way to grab a sensor fused linear acceleration using the mobile SDK? The only thing I could find was:OVRDevice.GetAcceleration (ref ax, ref ay, ref az);Although this seems to have gravity removed (is ro...

bteitler by Honored Guest
  • 1699 Views
  • 5 replies
  • 0 kudos

Android Studio 1.3 RC

Hi,the new Android Studio 1.3 RC supports NDK, finally - are there any config examples / best practices with this environment and the oculus SDK for mobile?BRChris

Unity 5.1 and OVR Mobile 6.0.1 -- no distorted view?

So I'm upgrading to 5.1 but have decided to use 5.1 with the OVR Mobile 6.0.1. SDK. Unity's native VR mode doesn't seem fully baked yet.But one thing I've noticed is there doesn't seem to be a way to get the double barrel distorted view in the editor...

flarb by Honored Guest
  • 888 Views
  • 1 replies
  • 0 kudos

Oculus360video doesn't rotated

Hi guys,I have one problem. I've built Android Oculus360videos example, prepared it for me. I see two parts of the screen and video is playing but doesn't have any reaction when I rotate my device.I need to check accelerometer myself or it's done in ...

MaestroUA by Honored Guest
  • 707 Views
  • 1 replies
  • 0 kudos

5.1 p1 setup

How do I setup Unity5.1 (with latest p1 patch) to develop for GearVR?I've read about the Virtual Reality Supported setting, and the Stereoscopic Rendering (desktop only) but it's unclear to me.I'm used to run and see the two camera's with barrel dist...

bart42 by Honored Guest
  • 2910 Views
  • 14 replies
  • 0 kudos

Checking submission error

Hello,I was running the check_submission tool for gear vr development in Unity and can't seem to fix this warningGLES version is (not specified) (uses-gl-es)Any ideas? I tried to set it in the AndroidManifest and force it in Unity build options but n...

Anonymous by Not applicable
  • 1064 Views
  • 2 replies
  • 1 kudos

Can I still use my Mac for Mobile Development

I am using my MKB Pro for mobile development and want to upgrade to the latest Unity and Oculus SDK will the latest Mobile Oculus SDK work on a Mac as I know I need to get a couple of PC's for the other projects we are working that are not Mobile.

Ozoner by Honored Guest
  • 718 Views
  • 1 replies
  • 0 kudos

Copy a file to a specific directory

I'm sorry if this question is trivial but I'm a newbie with the Gear VR and with native code and haven't been able to find the answer looking in the code.I want to copy a file to a specific folder. The file is currently saved in the project's assets,...