Oculus Go Development
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Users can't re-open IAP store

We have experienced issues with the Oculus Go IAP system for the last 2 days.Users can no longer go back to the IAP store after either successfully purchasing an item, or exits with an error message, for example; imputing the wrong pin. This is not o...

RG_Victor by Honored Guest
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teleporting, on the verge of giving up

I have a gearVR and an oculus go, I have created a unity app that should allow me to navigate around a mesh landscape, I have followed tutorial after tutorial but I still cant get teleporting working, is there a simple and up to date turtorial for th...

OVROverlay quad distortion

Dear Oculus experts !I started development with Go and found that, while I am experienced Unity developer, working with Go is TOO difficult, because simple things are very complicated to implement.In partucular:1. After carefully reading "VR Composit...

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yesbird by Explorer
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Oculus Go: Lockdown to one app

Hi everybody,a client is sending out Oculus Go to schools for demonstration. They would like to lock the device down such that only one preinstalled, non-store (sideloaded) app is playable, or even better, simply just starts when the device is used.H...

Any experiences in playing 360 SBS videos?

Hi,I'm heading to make an Oculus Go App that should play a 360 SBS video when a condition is fulfilled.I think my options are:Use Oculus 360 video SDK: I've tried but the resolution of the video is 3840x1920 and it seem that this player doesn't like ...

Tukovski by Honored Guest
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Menu Frame Rate

Does anyone know if the frame rate while the menu is on screen can dip below 60 FPS for the Oculus Go performance reqs? Specifically thinking of a menu with many different types of selections.Thanks!

bry_li by Honored Guest
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Oculus Go: Access to app storage space

Hi,I have an app, sideloaded to a Go (in dev mode). From the app, I have access to the apps internal storage space location (which is at /storage/emulated/0/Android/data//files/ as expected from other Android devices). So far, so good.Unfortunately, ...

Our solution to saving when power runs out

Others have asked how to detect when the Go is about to shutdown due to low battery or overheating, so that accumulated game state can be saved then.We know OnApplicationQuit() and OnDestroy() aren't called, and didn't see related events sent by OVRM...

Oculus Go development with Unity

Hello,i am studying Mechanical Engineering and actually write my Bachelor Thesis about Virtual Reality and have to develop some applikations. I have to -interact with some objects-to assemble objects, -move in a room-teleport for better movementI alr...

Error trying VrSamples/Oculus360VideosSDK on mac

I'm trying to get VrSamples/Oculus360VideosSDK running on my Oculus Go on Mac. I get the following gradle sync error:ERROR: Could not find method task() for arguments [cleanWorkAround, build_bec9j7f0890u48bvwou5dawsx$_run_closure2@2e2308ea, build_bec...

Jake_nz by Honored Guest
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Laser Pointer in Latest Oculus SDK 1.37

I am trying to get laser pointer working with UI in the latest Oculus SDK 1.37 but there is no laser pointer showing. For the previous version of oculus SDK(1.35etc) there was a prefab with laser inside the oculuscamerarig but not for the latest vers...

Oculus Go remote

Hello!I am developer and use Oculus Rift with Unity 3d.Now I am going to get Oculus Go.where can I found some recomendation how it is possible to programming inputs of Oculus Go remote?Is the remote for Go the same that remote for Rift?

Scenes Comparison (Laggy)

Hi,My project has two scenes, both working perfectly fine while I'm working on them on the computer, but once I build to the oculus go, one of the scenes is fine, the other is very stuttery and laggy, here's a video:https://youtu.be/r6pMQK5gMyUWhat c...

YBouz by Honored Guest
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