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vrapi and matrices

dwatt477
Explorer
I am working on making my own engine and am having many issues getting rendering to work. I am trying to get a handle on the matrices that get handed to me by the tracking system. First I don't see how to set my min and max depth of view in the projection matrix without build my own , but I don't see any idea of the FOV I should use to make my own. I have looked at the matrix that I receive and it doesn't look like a projection matrix for normal rendering either. I also see that the reference sample doesn't use matrix transpose and the cube world sample does. I don't see alot of information or clear samples on how to do this. Is there any simple step by step tutorials for making vrapi work in your own engine. I am currently using opengl es in my engine.
David Watt
http://www.hollowworldgames.com
1 REPLY 1

dwatt477
Explorer
Apparently the matrices need to be transposed. Still would like to know how to set far and near clip plane though.
David Watt
http://www.hollowworldgames.com