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How to use Oculus' own laser and reticle in our app?

redwhiteca_serd
Explorer
I want to use the exact same laser and reticle that Oculus is using in the UI with the controller. Is there a prefab for these? How can I do it?
3 REPLIES 3

redwhiteca_serd
Explorer
Can you move this to dev forum please? Here is a screenshot of the laser and reticle assets I mentioned.7ku2lkaqcngq.png

Arghzival
Protege
I'm trying to follow these steps to do the same thing, but am running into a bug
https://developer.oculus.com/blog/adding-gear-vr-controller-support-to-the-unity-vr-samples/ ;

The errors I'm getting are:
-- Assets/VRStandardAssets/Scripts/VREyeRaycaster.cs(36,93): error CS0117: `OVRInput' does not contain a definition for `controller'
--Assets/VRStandardAssets/Scripts/VREyeRaycaster.cs(42,55): error CS0117: `OVRInput' does not contain a definition for `GetconnectedControllers'

Barsik_The_CaT
Honored Guest
Following the guide mentioned above I finally managed to make the line come out of controller but I have no idea how to create reticle. Existing guide use sample projects but there are no explanations on how to do things the ground.