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Oculus Needs to Work On Shimmer

tksharpless
Explorer
Shimmer due to motion aliasing of sharp edges is a problem on all digital displays. It is especially bad on low resolution screens like those found in VR HMDs, and reaches almost epic badness on Gear VR and Go with the new Oculus apps that use foveated rendering. There are ways to mitigate it, and Oculus should try hard to find one that works on those platforms.

6 REPLIES 6

tksharpless
Explorer
This comment got posted by accident and I can't see how to delete it.  Sorry

LZoltowski
Champion
I also think it is game specific, I have played games like Pet Lab without any noticeable "shimmer" but on older Gear VR games it's more noticeable. 
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tksharpless
Explorer
I am concerned mainly with the apps  360Photos, Gallery and Oculus Browser.  

LZoltowski
Champion
Do you have an example of a photo I can have a look at? It always helps to look at the same thing heh
Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

Be kind to one another 🙂

tksharpless
Explorer
CORRECTION  The problem is only in the VR mode of Oculus Browser.  360 Photos, Gallery, and Gala360 show no trace of shimmer, on the same images.  So foveated rendering is not to blame.  But Browser definitely has an aliasing problem that needs to be fixed.
 

tksharpless
Explorer
I have only GearVR and Go headsets.  Every 360 photo I view on Oculus Broswer shows severe motion aliasing.  Example:  https://vizor.io/tksharpless/js-cornfield-test/ (stereo 3D)
There is no shimmer on the grass when I view this same pano in Oculus 360 Photos, which doesn't use webGL.
I would be interested to know whether this problem affects the desktop version of Oculus Browser.