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Unity gameobjects rendering slow after building in Oculus Go

nijirajan39
Honored Guest
I tried to build a 3d environment in Oculus Go using unity but there are some rendering issues post deployment. Is there a way to optimize or to provide real time immersive effect to the objects
1 REPLY 1

camtynes_PNNL
Explorer
Can you provide more information? What's the triangle count of your entire environment? Are you using many large textures (4k+)? Is your lighting baked or is it realtime? If it's realtime, are you casting shadows too? How many lights? Are you using any post process effects? Are you running the standard 60hz or do you have 72hz mode turned on?