This website uses cookies. By clicking Accept, you consent to the use of cookies.
Click Here
to learn more about how we use cookies.
Accept
Reject
Browse
VR Forums
Get Help
Talk VR
VR Experiences
Announcements
Off-Topic
Ideas
International
Meta Horizon Worlds
Horizon Worlds Announcements
Horizon Worlds Building Questions
Horizon Worlds Collaboration Requests
Developer
General Development
Quest Development
PCVR Development
OpenXR Development
Unity VR Development
Unreal VR Development
Other VR Development
Accessibility Development
Developer Dashboard
SDK Feedback
Tool Feedback
Help
Sign In
cancel
Turn on suggestions
Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type.
Showing results for
Search instead for
Did you mean:
Meta Community Forums
Meta VR Archives
Oculus Go
Unstable gravity accelerometer Oculus Go controlle...
Options
Subscribe to RSS Feed
Mark Topic as New
Mark Topic as Read
Float this Topic for Current User
Bookmark
Subscribe
Mute
Printer Friendly Page
Unstable gravity accelerometer Oculus Go controller
kuriharanaoya
Level 2
Options
Mark as New
Bookmark
Subscribe
Mute
Subscribe to RSS Feed
Permalink
Print
Report Inappropriate Content
07-08-2018
02:02 AM
I'm looking into accelerometer of Oculus Go controller.
I want to use accelerometer value to move object short time.
I want to know the acceleration as accurately as possible.
And I want to erase the influence of gravity.
But I have trouble with that,
the accelerometer value that can be access via OVRInput.GetLocalControllerAcceleration()
is something strange.
I guess the magnitude of accelerometer should be almost the same even if the controller the
direction of the controller changes, in a stationary state.
Actually, the magnitude value changes,
when the buttons are facing up, magnitude value is roughly 0.26 - 0.28,
when the buttons are facing side, magnitude value is roughly 0.06 - 0.07.
Is the value correct? How should I handle that value?
controller
Oculus GO
All forum topics
Previous Topic
Next Topic
0 REPLIES
0
Post Reply
Related Content
Link & Air Link disable game's 'Enable VR'.
in
Oculus Quest 2 and Quest
09-05-2021
Controller accelerometer when tracking is disabled
in
Oculus Quest 2 and Quest
12-27-2019