cancel
Showing results for 
Search instead for 
Did you mean: 

Feature request: Working in real scale

milos
Explorer
I think it would be useful to be able to reset position and scale to the real-world size.
For example, I have imported a car exterior that I modeled in 3ds max as a reference mesh and I am sculpting the interior. Right now I have to constantly resize it to the 1:1 size (hard to estimate), and move it to the floor, but car is already modeled in meters and placed on the floor. I could lock reference with sculpt as usual and have a button that would reset the scale so I can see if everything fits well. Moving the world then would be also useful without rotating, since it is not real room-scale setup and I cannot walk around a car.
In addition, a Turntable option would be also useful for designing real-world objects like cars, furniture, or sculpting people, so the object is always standing on the floor (turntable) and we can spin it only on vertical axis and always have real scale and natural viewing angles.
1 REPLY 1

nalex66
MVP
MVP
Turntable exists, configure it in the Scene menu and turn it on or off in the quick-access menu (where you turn on/off the mirror plane function).

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo